mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
da28aa3c64
* You can now carry sandbags * Different sandbag model during deployment (no geometry) * Deploying sandbags now requires an appropriate surface * Proper PhysX activation chain when you deploy/pickup sandbags * Sandbags are now destructible * Some stringtable fixes
57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
/*
|
|
* Author: Ruthberg
|
|
* Carry sandbag
|
|
*
|
|
* Arguments:
|
|
* 0: sandbag <OBJECT>
|
|
* 1: unit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [_sandbag, _unit] call ace_sandbag_fnc_carry;
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
PARAMS_2(_sandbag,_unit);
|
|
|
|
_unit playActionNow "PutDown";
|
|
|
|
_unit setVariable [QGVAR(usingSandbag), true];
|
|
[{
|
|
PARAMS_2(_sandbag,_unit);
|
|
|
|
GVAR(carrier) = ACE_player;
|
|
|
|
[GVAR(carrier), "ACE_Sandbag", true] call EFUNC(common,setForceWalkStatus);
|
|
|
|
deleteVehicle _sandbag;
|
|
|
|
GVAR(sandBag) = createVehicle ["ACE_SandbagObject_NoGeo", [0,0,0], [], 0, "NONE"];
|
|
GVAR(sandBag) enableSimulationGlobal false;
|
|
|
|
// Force physx update
|
|
{
|
|
_x setPosASL (getPosASL _x);
|
|
} forEach (GVAR(carrier) nearObjects ["ACE_SandbagObject", 5]);
|
|
|
|
GVAR(carryPFH) = [{
|
|
if (GVAR(carrier) != ACE_player) exitWith {
|
|
call FUNC(drop);
|
|
};
|
|
GVAR(sandBag) setPosASL ((eyePos ACE_player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]));
|
|
GVAR(sandBag) setDir (GVAR(deployDirection) + getDir ACE_player);
|
|
}, 0, []] call CBA_fnc_addPerFrameHandler;
|
|
|
|
[localize "STR_ACE_AC_DROP", "", ""] call EFUNC(interaction,showMouseHint);
|
|
|
|
GVAR(carrier) setVariable [QGVAR(drop),
|
|
[GVAR(carrier), "DefaultAction",
|
|
{GVAR(carryPFH) != -1 && !isNull (GVAR(sandBag))},
|
|
{call FUNC(drop);}
|
|
] call EFUNC(common,AddActionEventHandler)];
|
|
}, [_sandbag, _unit], 1, 0.5] call EFUNC(common,waitAndExecute);
|