ACE3/addons/reload
Glowbal f08f8beeff Merge branch 'master' into Additional_UI_Client_settings
Conflicts:
	addons/reload/CfgEventHandlers.hpp
	addons/reload/functions/fnc_checkAmmo.sqf
2015-03-08 17:03:25 +01:00
..
functions Clientside display text option for weapon reload 2015-03-08 16:56:57 +01:00
$PBOPREFIX$ port reload 2015-01-16 02:25:41 +01:00
CfgActions.hpp port reload 2015-01-16 02:25:41 +01:00
CfgEventHandlers.hpp Merge branch 'master' into Additional_UI_Client_settings 2015-03-08 17:03:25 +01:00
CfgMagazines.hpp Ability to link a belt of ammo to an AR's machinegun while he's firing. Non stop suppresion! 2015-02-20 02:45:17 -03:00
CfgVehicles.hpp Added action for checking ammo on others MG's belts and on Static Weapons 2015-03-06 01:34:38 -03:00
config.cpp Merge branch 'master' into Additional_UI_Client_settings 2015-03-08 17:03:25 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscInGameUI.hpp port reload 2015-01-16 02:25:41 +01:00
script_component.hpp port reload 2015-01-16 02:25:41 +01:00
stringtable.xml Merge branch 'master' into Additional_UI_Client_settings 2015-03-08 17:03:25 +01:00
XEH_postInit.sqf opps 2015-03-07 10:58:34 -06:00
XEH_preInit.sqf Added action for checking ammo on others MG's belts and on Static Weapons 2015-03-06 01:34:38 -03:00

ace_reload

Hides the default reload indicators, making it necessary to manually check your magazine.

Maintainers

The people responsible for merging changes to this component or answering potential questions.