ACE3/addons/goggles/config.cpp
2022-11-28 02:48:20 -06:00

321 lines
7.7 KiB
C++

#include "script_component.hpp"
#define COLOUR 8.0
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author = ECSTRING(common,ACETeam);
authors[] = {"Garth 'L-H' de Wet"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#define COMBAT_GOGGLES ACE_Overlay = QPATHTOF(textures\HUD\CombatGoggles.paa); \
ACE_OverlayCracked = QPATHTOF(textures\HUD\CombatGogglesCracked.paa); \
ACE_Resistance = 2; \
ACE_Protection = 1;
class CfgGlasses {
class None {
ACE_Color[] = {0,0,0};
ACE_TintAmount=0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa);
ACE_Resistance = 0;
ACE_Protection = 0;
ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa);
};
class G_Blindfold_01_base_F: None {
ACE_Overlay = QPATHTOF(textures\HUD\blindfold_ca.paa);
ACE_OverlayCracked = "";
ACE_Resistance = 2;
ACE_Protection = 1;
};
class G_Combat: None {
COMBAT_GOGGLES
};
class G_Combat_Goggles_tna_F: None {
COMBAT_GOGGLES
};
class G_Diving {
ACE_Overlay = QPATHTOF(textures\HUD\DivingGoggles.paa);
ACE_OverlayCracked = QPATHTOF(textures\HUD\DivingGogglesCracked.paa);
ACE_Resistance = 2;
ACE_Protection = 1;
};
class G_Lowprofile: None {
ACE_TintAmount=QUOTE(COLOUR*2);
ACE_Resistance = 2;
ACE_Protection = 1;
};
class G_Shades_Black: None {
ACE_TintAmount=QUOTE(COLOUR*2);
ACE_Resistance = 1;
};
class G_Shades_Blue: None {
ACE_Color[] = {0,0,1};
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Shades_Green: None {
ACE_Color[] = {0,1,0};
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Shades_Red: None {
ACE_Color[] = {1,0,0};
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Spectacles: None {
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Spectacles_Tinted: None {
ACE_TintAmount=QUOTE(COLOUR*2);
ACE_Resistance = 1;
};
class G_Sport_Blackred: None {
ACE_Color[] = {1,0,0};
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Sport_BlackWhite: None {
ACE_Color[] = {0,0,1};
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Sport_Blackyellow: None {
ACE_TintAmount=QUOTE(COLOUR*2);
ACE_Resistance = 1;
};
class G_Sport_Checkered: None {
ACE_TintAmount=QUOTE(COLOUR*2);
ACE_Resistance = 1;
};
class G_Sport_Greenblack: None {
ACE_TintAmount=QUOTE(COLOUR*2);
ACE_Resistance = 1;
};
class G_Sport_Red: None {
ACE_TintAmount=QUOTE(COLOUR*2);
ACE_Color[] = {0,0,0};
ACE_Resistance = 1;
};
class G_Squares: None {
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Squares_Tinted: None {
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Tactical_Black: None {
ACE_TintAmount=COLOUR;
ACE_Color[] = {0,0,-1.5};
ACE_Resistance = 1;
};
class G_Tactical_Clear: None {
ACE_TintAmount=COLOUR;
ACE_Color[] = {0,0,-1};
ACE_Resistance = 1;
};
class G_Aviator: None {
ACE_Color[] = {0,0,-1};
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Lady_Blue: None {
ACE_Color[] = {0,0,1};
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Lady_Red: None {
ACE_Color[] = {1,0,0};
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Lady_Dark: None {
ACE_TintAmount=QUOTE(COLOUR*2);
ACE_Resistance = 1;
};
class G_Lady_Mirror: None {
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
};
class G_Balaclava_blk;
class G_Balaclava_combat: G_Balaclava_blk {
COMBAT_GOGGLES
};
class G_Balaclava_lowprofile: G_Balaclava_blk {
ACE_TintAmount=QUOTE(COLOUR*2);
ACE_Resistance = 2;
ACE_Protection = 1;
};
class G_Balaclava_TI_blk_F;
class G_Balaclava_TI_G_blk_F: G_Balaclava_TI_blk_F {
COMBAT_GOGGLES
};
class G_Balaclava_TI_tna_F;
class G_Balaclava_TI_G_tna_F: G_Balaclava_TI_tna_F {
COMBAT_GOGGLES
};
class G_Bandanna_blk;
class G_Bandanna_shades: G_Bandanna_blk {
ACE_TintAmount=QUOTE(COLOUR*2);
ACE_Resistance = 1;
ACE_Protection = 1;
};
class G_Bandanna_sport: G_Bandanna_shades {
ACE_Color[] = {1,0,0};
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
ACE_Protection = 1;
};
class G_Bandanna_aviator: G_Bandanna_shades {
ACE_Color[] = {0,0,-1};
ACE_TintAmount=COLOUR;
ACE_Resistance = 1;
ACE_Protection = 1;
};
class G_EyeProtectors_base_F;
class G_EyeProtectors_F: G_EyeProtectors_base_F {
ACE_Resistance = 1;
ACE_Protection = 1;
};
class G_EyeProtectors_Earpiece_F: G_EyeProtectors_base_F {
ACE_Resistance = 1;
ACE_Protection = 1;
};
class G_AirPurifyingRespirator_01_base_F: None {
ACE_Overlay = "a3\ui_f_enoch\data\objects\data\optics_apr_ca.paa";
ACE_OverlayCracked = "";
ACE_Resistance = 2;
ACE_Protection = 1;
ACE_Overlay_Angle = 180;
};
class G_AirPurifyingRespirator_02_base_F: G_AirPurifyingRespirator_01_base_F {
ACE_Overlay = "a3\ui_f_enoch\data\objects\data\optics_APR_02_CA.paa";
};
class G_RegulatorMask_base_F: None {
ACE_Overlay = "a3\ui_f_enoch\data\objects\data\optics_regulator_ca.paa";
ACE_OverlayCracked = "";
ACE_Overlay_Angle = 180;
};
};
#include "RscTitles.hpp"
class CfgMovesBasic {
class ManActions {
GestureWipeFace[] = {"GestureWipeFace", "gesture"};
};
};
class CfgGesturesMale {
class States {
class GestureFreezeStand;
class GestureWipeFace: GestureFreezeStand {
file = QPATHTOF(anim\WipeGlasses.rtm);
canPullTrigger = 0;
};
};
};
class CfgWeapons {
class H_HelmetB;
class H_CrewHelmetHeli_B: H_HelmetB {
ACE_Protection = 1;
};
class H_PilotHelmetHeli_B: H_HelmetB {
ACE_Protection = 1;
};
class H_PilotHelmetFighter_B: H_HelmetB {
ACE_Protection = 1;
};
};
class RifleAssaultCloud {
ACE_Goggles_BulletCount = 4;
};
class MachineGunCloud {
ACE_Goggles_BulletCount = 3;
};
class SniperCloud {
ACE_Goggles_BulletCount = 1;
};
#include "ACE_Settings.hpp"
class CfgCloudlets {
class Default;
class ACERainEffect: Default {
interval = 0.001;
particleShape = "\A3\data_f\ParticleEffects\Universal\Refract";
particleFSNtieth = 1;
particleFSIndex = 0;
particleFSFrameCount = 1;
particleFSLoop = 1;
particleType = "Billboard";
lifeTime = 0.5;
rotationVelocity = 1;
weight = 100;
volume = 0.000;
rubbing = 1.7;
size[] = {0.1};
color[] = {{1,1,1,1}};
animationSpeed[] = {0,1};
randomDirectionPeriod = 0.2;
randomDirectionIntensity = 1.2;
positionVar[] = {2, 2, 2.5};
sizeVar = 0.01;
colorVar[] = {0, 0, 0, 0.1};
destroyOnWaterSurface = 1;
};
};