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41 lines
1.5 KiB
Plaintext
41 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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[QGVAR(handoff), LINKFUNC(handleHandoff)] call CBA_fnc_addEventHandler;
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["ACE3 Weapons", QGVAR(cycleFireMode), LLSTRING(CycleFireMode), {
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[] call FUNC(cycleAttackProfileKeyDown)
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}, {
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},
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[DIK_TAB, [false, true, false]], false] call CBA_fnc_addKeybind; //Ctrl+Tab Key
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// Each MCLOS argument is the vector which acceleration will be applied
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["ACE3 Weapons", QGVAR(mclosUp), LLSTRING(mclosUp), {
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[[0, 0, 1], ACE_player] call FUNC(mclosButtonPressed)
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}, {
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[[0, 0, -1], ACE_player] call FUNC(mclosButtonPressed)
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},
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[DIK_NUMPAD8, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Numpad 8
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["ACE3 Weapons", QGVAR(mclosDown), LLSTRING(mclosDown), {
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[[0, 0, -1], ACE_player] call FUNC(mclosButtonPressed)
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}, {
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[[0, 0, 1], ACE_player] call FUNC(mclosButtonPressed)
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},
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[DIK_NUMPAD2, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Numpad 2
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["ACE3 Weapons", QGVAR(mclosLeft), LLSTRING(mclosLeft), {
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[[1, 0, 0], ACE_player] call FUNC(mclosButtonPressed)
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}, {
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[[-1, 0, 0], ACE_player] call FUNC(mclosButtonPressed)
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},
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[DIK_NUMPAD6, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Numpad 6
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["ACE3 Weapons", QGVAR(mclosRight), LLSTRING(mclosRight), {
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[[-1, 0, 0], ACE_player] call FUNC(mclosButtonPressed)
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}, {
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[[1, 0, 0], ACE_player] call FUNC(mclosButtonPressed)
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},
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[DIK_NUMPAD4, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Numpad 4
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