ACE3/addons/medical_blood/functions/fnc_isBleeding.sqf
2019-03-30 11:07:54 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Check if is bleeding
*
* Arguments:
* 0: unit <TYPE>
*
* Return Value:
* is Bleeding <BOOL>
*
* Example:
* [player] call ace_medical_blood_fnc_isBleeding
*
* Public: No
*/
params ["_unit"];
if (GVAR(useAceMedical)) exitWith {
IS_BLEEDING(_unit);
};
alive _unit && {getDammage _unit > 0.3}