ACE3/addons/medical_status/functions/fnc_setDead.sqf
SilentSpike 24846e6f74
Make state change status updates consistent (#6538)
State transitions call respective functions in the status component where unit variables and status are actually handled.
2018-08-25 16:40:22 +01:00

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#include "script_component.hpp"
/*
* Author: commy2
* Kills a local unit.
*
* Arguments:
* 0: The unit <OBJECT>
* 1: Reason for death <STRING>
*
* Return Value:
* None
*
* Public: No
*/
params ["_unit", ["_reason", "unknown"]];
// No heart rate or blood pressure to measure when dead
_unit setVariable [VAR_HEART_RATE, 0, true];
_unit setVariable [VAR_BLOOD_PRESS, [0, 0], true];
// Kill the unit without changing visual apperance
[_unit, 1] call EFUNC(medical_engine,setStructuralDamage);
private _lastShooter = _unit getVariable [QEGVAR(medical_engine,lastShooter), objNull];
private _lastInstigator = _unit getVariable [QEGVAR(medical_engine,lastInstigator), objNull];
["ace_killed", [_unit, _reason, _lastShooter, _lastInstigator]] call CBA_fnc_globalEvent;