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dae3d8d682
* Added definable barrel classname through weapon config * Improved condition for player carrying spare barrel
26 lines
840 B
Plaintext
26 lines
840 B
Plaintext
/*
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* Author: Grey-Soldierman
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* Return true if player can swap barrel
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Weapon <STRING>
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* Return Value:
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* Bool
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params["_unit","_weapon"];
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//Check if weapon can have its barrel swapped. If not exit out of function
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if( !GVAR(enabled) && (getNumber (configFile >> 'CfgWeapons' >> _weapon >> QGVAR(allowSwapBarrel))) != 1) exitWith{false};
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//Get the classname of the spare barrel for the weapon
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private _weaponBarrelClass = getText (configFile >> 'CfgWeapons' >> _weapon >> QGVAR(barrelClassname));
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//If the weapon has no defined classname then use the ACE one
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if(_weaponBarrelClass == "") then {
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_weaponBarrelClass = "ACE_SpareBarrel";
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};
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//If the player has the spare barrel then it can be swapped
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(_weaponBarrelClass in magazines _unit) |