ACE3/addons/reloadlaunchers/functions/fnc_canLoad.sqf
2015-03-22 14:05:31 +01:00

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/*
* Author: commy2
*
* Check of the unit can reload the launcher of target unit.
*
* Argument:
* 0: Unit to do the reloading (Object)
* 1: Unit eqipped with launcher (Object)
* 2: weapon name (String)
* 3: missile name (String)
*
* Return value:
* NONE
*/
#include "script_component.hpp"
private ["_unit", "_target", "_weapon", "_magazine"];
_unit = _this select 0;
_target = _this select 1;
_weapon = _this select 2;
_magazine = _this select 3;
if (!alive _target) exitWith {false};
if (vehicle _target != _target) exitWith {false};
if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
// target is awake
if (_target getVariable ["ACE_isUnconscious", false]) exitWith {false};
// has secondary weapon equipped
if !(_weapon in weapons _target) exitWith {false};
// check if the target really needs to be reloaded
if (count secondaryWeaponMagazine _target > 0) exitWith {false};
// check if the launcher is compatible
if (getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(enabled)) == 0) exitWith {false};
// check if the magazine compatible with targets launcher
_magazine in ([_unit, _weapon] call FUNC(getLoadableMissiles))