mirror of
https://github.com/acemod/ACE3.git
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199 lines
4.7 KiB
C++
199 lines
4.7 KiB
C++
class CfgPatches {
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class AGM_Hearing {
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units[] = {};
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weapons[] = {"AGM_EarBuds"};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core, AGM_Interaction};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"KoffeinFlummi", "CAA-Picard", "HopeJ", "commy2"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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};
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};
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class CfgFunctions {
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class AGM_Hearing {
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class AGM_Hearing {
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file = "AGM_Hearing\functions";
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class addEarPlugs;
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class earRinging;
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class explosionNear;
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class firedNear;
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class hasEarPlugsIn;
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class putInEarPlugs;
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class removeEarPlugs;
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};
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};
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};
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class Extended_PostInit_EventHandlers {
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class AGM_Hearing {
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clientInit = "call compile preprocessFileLineNumbers '\AGM_Hearing\clientInit.sqf'";
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};
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};
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class Extended_Init_EventHandlers {
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class CAManBase {
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class AGM_Hearing_AddEarPlugs {
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init = "if (local (_this select 0)) then {_this call AGM_Hearing_fnc_addEarPlugs};";
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};
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};
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};
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class Extended_FiredNear_EventHandlers {
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class CAManBase {
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class AGM_Hearing_FiredNear {
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clientFiredNear = "if (_this select 0 == AGM_player) then {_this call AGM_Hearing_fnc_firedNear};";
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};
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};
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};
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class Extended_Explosion_EventHandlers {
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class CAManBase {
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class AGM_Hearing_ExplosionNear {
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clientExplosion = "if (_this select 0 == AGM_player) then {_this call AGM_Hearing_fnc_explosionNear};";
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};
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};
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};
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class AGM_SelfActions {
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class AGM_Equipment {
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class AGM_PutInEarplugs {
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displayName = "$STR_AGM_Hearing_Earbuds_On";
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condition = "!([_player] call AGM_Hearing_fnc_hasEarPlugsIn) && {'AGM_EarBuds' in items _player}";
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statement = "[_player] call AGM_Hearing_fnc_putInEarPlugs";
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showDisabled = 0;
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priority = 2.5;
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icon = "AGM_Hearing\UI\agm_earplugs_x_ca.paa";
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hotkey = "E";
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enableInside = 1;
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};
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class AGM_RemoveEarplugs {
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displayName = "$STR_AGM_Hearing_Earbuds_Off";
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condition = "[_player] call AGM_Hearing_fnc_hasEarPlugsIn";
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statement = "[_player] call AGM_Hearing_fnc_removeEarPlugs";
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showDisabled = 0;
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priority = 2.5;
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icon = "AGM_Hearing\UI\agm_earplugs_x_ca.paa";
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hotkey = "E";
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enableInside = 1;
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};
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};
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};
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};
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class ReammoBox_F;
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class NATO_Box_Base;
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class EAST_Box_Base;
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class IND_Box_Base;
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class FIA_Box_Base_F;
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class Box_NATO_Support_F: NATO_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(AGM_EarBuds,12)
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};
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};
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class B_supplyCrate_F: ReammoBox_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_EarBuds,12)
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};
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};
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class Box_East_Support_F: EAST_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(AGM_EarBuds,12)
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};
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};
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class O_supplyCrate_F: B_supplyCrate_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_EarBuds,12)
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};
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};
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class Box_IND_Support_F: IND_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(AGM_EarBuds,12)
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};
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};
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class Box_FIA_Support_F: FIA_Box_Base_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_EarBuds,12)
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};
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};
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class I_supplyCrate_F: B_supplyCrate_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_EarBuds,12)
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};
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};
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class IG_supplyCrate_F: ReammoBox_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_EarBuds,12)
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};
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};
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class C_supplyCrate_F: ReammoBox_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_EarBuds,12)
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};
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};
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class AGM_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_EarBuds,12)
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};
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};
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};
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class CfgSounds {
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class AGM_EarRinging_Weak {
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sound[] = {"\AGM_Hearing\sounds\agm_earringing_weak.wav",8,1.7};
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titles[] = {};
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};
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class AGM_EarRinging_Medium {
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sound[] = {"\AGM_Hearing\sounds\agm_earringing_medium.wav",8,1.7};
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titles[] = {};
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};
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class AGM_EarRinging_Heavy {
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sound[] = {"\AGM_Hearing\sounds\agm_earringing_heavy.wav",8,1.7};
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titles[] = {};
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};
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};
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class CfgWeapons {
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class AGM_ItemCore;
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class InventoryItem_Base_F;
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class AGM_EarBuds: AGM_ItemCore {
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displayName = "$STR_AGM_Hearing_Earbuds_Name";
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descriptionShort = "$STR_AGM_Hearing_Earbuds_Description";
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model = "\AGM_Hearing\agm_earplugs.p3d";
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picture = "\AGM_Hearing\UI\agm_earplugs_x_ca.paa";
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scope = 2;
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class ItemInfo: InventoryItem_Base_F {
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mass = 1;
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};
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};
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};
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// Setting up old stuff for A3
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class CfgAmmo {
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class BulletBase;
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class B_127x108_Ball: BulletBase {
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audibleFire = 15;
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};
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};
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