ACE3/addons/hearing/config.cpp
2015-01-13 00:51:09 -03:00

199 lines
4.7 KiB
C++

class CfgPatches {
class AGM_Hearing {
units[] = {};
weapons[] = {"AGM_EarBuds"};
requiredVersion = 0.60;
requiredAddons[] = {AGM_Core, AGM_Interaction};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"KoffeinFlummi", "CAA-Picard", "HopeJ", "commy2"};
authorUrl = "https://github.com/KoffeinFlummi/";
};
};
class CfgFunctions {
class AGM_Hearing {
class AGM_Hearing {
file = "AGM_Hearing\functions";
class addEarPlugs;
class earRinging;
class explosionNear;
class firedNear;
class hasEarPlugsIn;
class putInEarPlugs;
class removeEarPlugs;
};
};
};
class Extended_PostInit_EventHandlers {
class AGM_Hearing {
clientInit = "call compile preprocessFileLineNumbers '\AGM_Hearing\clientInit.sqf'";
};
};
class Extended_Init_EventHandlers {
class CAManBase {
class AGM_Hearing_AddEarPlugs {
init = "if (local (_this select 0)) then {_this call AGM_Hearing_fnc_addEarPlugs};";
};
};
};
class Extended_FiredNear_EventHandlers {
class CAManBase {
class AGM_Hearing_FiredNear {
clientFiredNear = "if (_this select 0 == AGM_player) then {_this call AGM_Hearing_fnc_firedNear};";
};
};
};
class Extended_Explosion_EventHandlers {
class CAManBase {
class AGM_Hearing_ExplosionNear {
clientExplosion = "if (_this select 0 == AGM_player) then {_this call AGM_Hearing_fnc_explosionNear};";
};
};
};
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
name = #ITEM; \
count = COUNT; \
};
class CfgVehicles {
class Man;
class CAManBase: Man {
class AGM_SelfActions {
class AGM_Equipment {
class AGM_PutInEarplugs {
displayName = "$STR_AGM_Hearing_Earbuds_On";
condition = "!([_player] call AGM_Hearing_fnc_hasEarPlugsIn) && {'AGM_EarBuds' in items _player}";
statement = "[_player] call AGM_Hearing_fnc_putInEarPlugs";
showDisabled = 0;
priority = 2.5;
icon = "AGM_Hearing\UI\agm_earplugs_x_ca.paa";
hotkey = "E";
enableInside = 1;
};
class AGM_RemoveEarplugs {
displayName = "$STR_AGM_Hearing_Earbuds_Off";
condition = "[_player] call AGM_Hearing_fnc_hasEarPlugsIn";
statement = "[_player] call AGM_Hearing_fnc_removeEarPlugs";
showDisabled = 0;
priority = 2.5;
icon = "AGM_Hearing\UI\agm_earplugs_x_ca.paa";
hotkey = "E";
enableInside = 1;
};
};
};
};
class ReammoBox_F;
class NATO_Box_Base;
class EAST_Box_Base;
class IND_Box_Base;
class FIA_Box_Base_F;
class Box_NATO_Support_F: NATO_Box_Base {
class TransportItems {
MACRO_ADDITEM(AGM_EarBuds,12)
};
};
class B_supplyCrate_F: ReammoBox_F {
class TransportItems {
MACRO_ADDITEM(AGM_EarBuds,12)
};
};
class Box_East_Support_F: EAST_Box_Base {
class TransportItems {
MACRO_ADDITEM(AGM_EarBuds,12)
};
};
class O_supplyCrate_F: B_supplyCrate_F {
class TransportItems {
MACRO_ADDITEM(AGM_EarBuds,12)
};
};
class Box_IND_Support_F: IND_Box_Base {
class TransportItems {
MACRO_ADDITEM(AGM_EarBuds,12)
};
};
class Box_FIA_Support_F: FIA_Box_Base_F {
class TransportItems {
MACRO_ADDITEM(AGM_EarBuds,12)
};
};
class I_supplyCrate_F: B_supplyCrate_F {
class TransportItems {
MACRO_ADDITEM(AGM_EarBuds,12)
};
};
class IG_supplyCrate_F: ReammoBox_F {
class TransportItems {
MACRO_ADDITEM(AGM_EarBuds,12)
};
};
class C_supplyCrate_F: ReammoBox_F {
class TransportItems {
MACRO_ADDITEM(AGM_EarBuds,12)
};
};
class AGM_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(AGM_EarBuds,12)
};
};
};
class CfgSounds {
class AGM_EarRinging_Weak {
sound[] = {"\AGM_Hearing\sounds\agm_earringing_weak.wav",8,1.7};
titles[] = {};
};
class AGM_EarRinging_Medium {
sound[] = {"\AGM_Hearing\sounds\agm_earringing_medium.wav",8,1.7};
titles[] = {};
};
class AGM_EarRinging_Heavy {
sound[] = {"\AGM_Hearing\sounds\agm_earringing_heavy.wav",8,1.7};
titles[] = {};
};
};
class CfgWeapons {
class AGM_ItemCore;
class InventoryItem_Base_F;
class AGM_EarBuds: AGM_ItemCore {
displayName = "$STR_AGM_Hearing_Earbuds_Name";
descriptionShort = "$STR_AGM_Hearing_Earbuds_Description";
model = "\AGM_Hearing\agm_earplugs.p3d";
picture = "\AGM_Hearing\UI\agm_earplugs_x_ca.paa";
scope = 2;
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
};
// Setting up old stuff for A3
class CfgAmmo {
class BulletBase;
class B_127x108_Ball: BulletBase {
audibleFire = 15;
};
};