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49 lines
1.3 KiB
Plaintext
49 lines
1.3 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Gets all placed explosives by unit, optionally filtered by specific trigger type.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Trigger classname - filter (optional) <STRING>
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*
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* Return Value:
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* Explosives <ARRAY>
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*
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* Example:
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* _allExplosives = [player] call ACE_Explosives_fnc_getPlacedExplosives;
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* _deadmanExplosives = [player, "DeadManSwitch"] call ACE_Explosives_fnc_getPlacedExplosives;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit", "_clackerList", "_adjustedList", "_list", "_filter"];
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_unit = _this select 0;
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_filter = nil;
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if (count _this > 1) then {
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_filter = ConfigFile >> "ACE_Triggers" >> (_this select 1);
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};
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_clackerList = [];
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_adjustedList = false;
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_clackerList = _unit getVariable [QGVAR(Clackers), []];
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_list = [];
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{
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if (isNull (_x select 0)) then {
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_clackerList set [_foreachIndex, "X"];
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_adjustedList = true;
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} else {
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if (isNil "_filter" || {(ConfigFile >> "ACE_Triggers" >> (_x select 4)) == _filter}) then {
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_list pushBack _x;
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};
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};
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} foreach _clackerList;
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if (_adjustedList) then {
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_clackerList = _clackerList - ["X"];
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if (count _clackerList == 0) then {
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_unit SetVariable [QGVAR(Clackers), nil, true];
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} else {
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_unit SetVariable [QGVAR(Clackers), _clackerList, true];
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};
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};
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_list
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