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https://github.com/acemod/ACE3.git
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bcb21b782e
- Optimize and improve 3D icon drawing - Combine 2D and 3D PFHs into 1 - Render group icons outside of 200m, unit icons within - Store list of groups on units update to cut down on what needs to be done each frame - Change map control type to 100 to remove all default unit icons - Improve colour caching, group colours don't change, unit colours do - Remove icon setting, toggling should be at users discretion
23 lines
831 B
C++
23 lines
831 B
C++
class ACE_Settings {
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class GVAR(filterUnits) {
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typeName = "SCALAR";
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value = 2;
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values[] = {CSTRING(units_none), CSTRING(units_players), CSTRING(units_playable), CSTRING(units_all)};
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};
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class GVAR(filterSides) {
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typeName = "SCALAR";
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value = 0;
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values[] = {CSTRING(sides_player), CSTRING(sides_friendly), CSTRING(sides_hostile), CSTRING(sides_all)};
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};
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class GVAR(restrictModes) {
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typeName = "SCALAR";
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value = 0;
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values[] = {CSTRING(modes_all), CSTRING(modes_unit), CSTRING(modes_free), CSTRING(modes_internal), CSTRING(modes_external)};
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};
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class GVAR(restrictVisions) {
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typeName = "SCALAR";
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value = 0;
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values[] = {CSTRING(modes_all), CSTRING(visions_nv), CSTRING(visions_ti), "$STR_Special_None"};
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};
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};
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