ACE3/addons/dragging/functions/fnc_canDrop.sqf
johnb432 dbe372cb48
Dragging - Improve code (#9271)
* Code cleanup

* Moved keybinds to initKeybinds.sqf

* Update addons/dragging/initKeybinds.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_carryObject.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_getWeight.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Rephrasing and adjustments for dragging

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-24 02:07:37 +03:00

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#include "script_component.hpp"
/*
* Author: commy2
* Checks if unit can drop the dragged object.
*
* Arguments:
* 0: Unit that is currently dragging an object <OBJECT>
* 1: Object being dragged <OBJECT>
*
* Return Value:
* Can the unit drop the object? <BOOL>
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_canDrop;
*
* Public: No
*/
params ["_unit", "_target"];
if !([_unit, _target, ["isNotDragging", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
_unit getVariable [QGVAR(draggedObject), objNull] == _target