ACE3/addons/dragging/functions/fnc_carryObject.sqf
johnb432 dbe372cb48
Dragging - Improve code (#9271)
* Code cleanup

* Moved keybinds to initKeybinds.sqf

* Update addons/dragging/initKeybinds.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_carryObject.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_getWeight.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Rephrasing and adjustments for dragging

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-24 02:07:37 +03:00

74 lines
2.2 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: commy2
* Handles attaching and setting up a carried object. Called from ace_dragging_fnc_startCarryPFH.
*
* Arguments:
* 0: Unit that should do the carrying <OBJECT>
* 1: Object to carry <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_carryObject;
*
* Public: No
*/
params ["_unit", "_target"];
TRACE_2("params",_unit,_target);
// Get attachTo offset and direction
private _position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]];
private _direction = _target getVariable [QGVAR(carryDirection), 0];
// Handle objects vs. persons
if (_target isKindOf "CAManBase") then {
[_unit, "AcinPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
[_target, "AinjPfalMstpSnonWnonDf_carried_dead", 2] call EFUNC(common,doAnimation);
// Attach person
_target attachTo [_unit, _position, "LeftShoulder"];
} else {
// Add height offset of model
private _offset = ((_target modelToWorldVisual [0, 0, 0]) select 2) - ((_unit modelToWorldVisual [0, 0, 0]) select 2);
_position = _position vectorAdd [0, 0, _offset];
// Attach object
_target attachTo [_unit, _position];
};
[QEGVAR(common,setDir), [_target, _direction], _target] call CBA_fnc_targetEvent;
_unit setVariable [QGVAR(isCarrying), true, true];
_unit setVariable [QGVAR(carriedObject), _target, true];
// Add drop action
_unit setVariable [QGVAR(releaseActionID), [
_unit, "DefaultAction",
{!isNull ((_this select 0) getVariable [QGVAR(carriedObject), objNull])},
{[_this select 0, (_this select 0) getVariable [QGVAR(carriedObject), objNull], true] call FUNC(dropObject_carry)}
] call EFUNC(common,addActionEventHandler)];
// Add anim changed EH
[_unit, "AnimChanged", FUNC(handleAnimChanged), [_unit]] call CBA_fnc_addBISEventHandler;
// Check everything
[FUNC(carryObjectPFH), 0.5, [_unit, _target, CBA_missionTime]] call CBA_fnc_addPerFrameHandler;
// Reset current dragging height
GVAR(currentHeightChange) = 0;
// Prevent UAVs from firing
private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
if (_UAVCrew isNotEqualTo []) then {
{
_target deleteVehicleCrew _x;
} forEach _UAVCrew;
_target setVariable [QGVAR(isUAV), true, true];
};