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dbe372cb48
* Code cleanup * Moved keybinds to initKeybinds.sqf * Update addons/dragging/initKeybinds.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/dragging/functions/fnc_carryObject.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/dragging/functions/fnc_getWeight.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Rephrasing and adjustments for dragging --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
63 lines
2.2 KiB
Plaintext
63 lines
2.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: L-H, commy2
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* Handles raising and lowering the dragged weapon to be able to place it on top of objects.
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*
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* Arguments:
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* 0: Scroll amount <NUMBER>
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*
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* Return Value:
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* Handled or not. <BOOL>
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*
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* Example:
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* [0.1] call ace_dragging_fnc_handleScrollWheel;
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*
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* Public: No
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*/
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params ["_scrollAmount"];
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private _unit = ACE_player;
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// EH is always assigned. Exit and don't overwrite input if not carrying
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if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {false};
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private _carriedItem = _unit getVariable [QGVAR(carriedObject), objNull];
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// Disabled for persons
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if (_carriedItem isKindOf "CAManBase") exitWith {false};
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if !(CBA_events_control) then {
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// Raise/lower
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// Move carried item 15 cm per scroll interval
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_scrollAmount = _scrollAmount * 0.15;
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private _position = getPosASL _carriedItem;
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private _maxHeight = (_unit modelToWorldVisualWorld [0, 0, 0]) select 2;
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_position set [2, ((_position select 2) + _scrollAmount min (_maxHeight + 1.5)) max _maxHeight];
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// Move up/down object and reattach at current position
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detach _carriedItem;
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// Uses this method of selecting position because setPosATL did not have immediate effect
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private _positionChange = _position vectorDiff (getPosASL _carriedItem);
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private _selectionPosition = _unit worldToModel (ASLtoAGL getPosWorld _carriedItem);
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_selectionPosition = _selectionPosition vectorAdd _positionChange;
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_carriedItem attachTo [_unit, _selectionPosition];
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// Reset the carry direction
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private _direction = _carriedItem getVariable [QGVAR(carryDirection_temp), _carriedItem getVariable [QGVAR(carryDirection), 0]];
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[QEGVAR(common,setDir), [_carriedItem, _direction], _carriedItem] call CBA_fnc_targetEvent;
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} else {
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// Rotate
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private _direction = _carriedItem getVariable [QGVAR(carryDirection_temp), _carriedItem getVariable [QGVAR(carryDirection), 0]];
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_scrollAmount = _scrollAmount * 10;
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_direction = _direction + _scrollAmount;
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[QEGVAR(common,setDir), [_carriedItem, _direction], _carriedItem] call CBA_fnc_targetEvent;
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_carriedItem setVariable [QGVAR(carryDirection_temp), _direction];
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};
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true
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