..
data
Fix ace_track named properties ( #4837 )
2017-01-17 15:32:14 -06:00
dev
Repair - Handle depends = "0" ( #5283 )
2017-07-10 16:43:48 +02:00
functions
Repair - Handle depends = "0" ( #5283 )
2017-07-10 16:43:48 +02:00
ui
Show damage on repair items interaction point ( #4448 )
2016-09-24 15:15:02 -05:00
$PBOPREFIX$
add repair PBO
2015-03-10 18:05:56 +01:00
ACE_Repair.hpp
Fix Full Repair menu not shown when damage returns 0 ( #4621 )
2016-11-09 13:11:47 -06:00
ACE_Settings.hpp
Repair specialist rename, fixes #3186 ( #5248 )
2017-06-08 12:10:35 -05:00
CfgActions.hpp
Used macros, getVariable capitalization, removed start of file newlines, separated CfgActions
2015-08-16 16:45:46 +02:00
CfgEden.hpp
Repair specialist rename, fixes #3186 ( #5248 )
2017-06-08 12:10:35 -05:00
CfgEventHandlers.hpp
Refuel for non-AllVehicle objects ( #5151 )
2017-05-29 13:48:02 -05:00
CfgVehicles.hpp
Repair specialist rename, fixes #3186 ( #5248 )
2017-06-08 12:10:35 -05:00
config.cpp
remove deprecated code for 3.8.0 ( #4457 )
2016-09-24 22:31:10 +02:00
README.md
Cleanup for branch release, picked from #2366
2015-09-11 19:57:21 +02:00
script_component.hpp
convert log macros to cba versions ( #4282 )
2016-10-02 12:55:31 +02:00
stringtable.xml
Japanese translation d02dacf
( #5309 )
2017-07-10 16:46:25 +02:00
XEH_postInit.sqf
Fix repair cargo not added to zeus created objects ( #4201 )
2016-08-03 13:44:04 -05:00
XEH_preInit.sqf
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
XEH_PREP.hpp
Show damage on repair items interaction point ( #4448 )
2016-09-24 15:15:02 -05:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00