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* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
82 lines
2.9 KiB
Plaintext
82 lines
2.9 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: KoffeinFlummi, commy2
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* Initializes unit variables.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Is Respawned <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, false] call ace_medical_status_fnc_initUnit
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*
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* Public: No
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*/
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params ["_unit", ["_isRespawn", true]];
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TRACE_2("initUnit",_unit,_isRespawn);
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if (!_isRespawn) then { // Always add respawn EH (same as CBA's onRespawn=1)
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_unit addEventHandler ["Respawn", {[(_this select 0), true] call FUNC(initUnit)}];
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};
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if (!local _unit) exitWith {};
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if (damage _unit > 0) then {
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_unit setDamage 0;
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};
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if (_isRespawn) then {
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TRACE_1("reseting all vars on respawn",_isRespawn); // note: state is handled by ace_medical_statemachine_fnc_resetStateDefault
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// - Blood and heart ----------------------------------------------------------
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_unit setVariable [VAR_BLOOD_VOL, DEFAULT_BLOOD_VOLUME, true];
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_unit setVariable [VAR_HEART_RATE, DEFAULT_HEART_RATE, true];
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_unit setVariable [VAR_BLOOD_PRESS, [80, 120], true];
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_unit setVariable [VAR_PERIPH_RES, DEFAULT_PERIPH_RES, true];
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_unit setVariable [VAR_CRDC_ARRST, false, true];
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_unit setVariable [VAR_HEMORRHAGE, 0, true];
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// - Pain ---------------------------------------------------------------------
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_unit setVariable [VAR_PAIN, 0, true];
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_unit setVariable [VAR_IN_PAIN, false, true];
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_unit setVariable [VAR_PAIN_SUPP, 0, true];
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// - Wounds -------------------------------------------------------------------
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_unit setVariable [QEGVAR(medical,openWounds), [], true];
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_unit setVariable [QEGVAR(medical,bandagedWounds), [], true];
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_unit setVariable [QEGVAR(medical,stitchedWounds), [], true];
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_unit setVariable [QEGVAR(medical,isLimping), false, true];
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_unit setVariable [VAR_FRACTURES, DEFAULT_FRACTURE_VALUES, true];
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// - Misc ---------------------------------------------------------------------
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_unit setVariable [VAR_UNCON, false, true];
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// - Treatments ---------------------------------------------------------------
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_unit setVariable [VAR_TOURNIQUET, DEFAULT_TOURNIQUET_VALUES, true];
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_unit setVariable [QEGVAR(medical,occludedMedications), nil, true]; //Delayed Medications (from tourniquets)
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_unit setVariable [QEGVAR(medical,ivBags), nil, true];
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// - Update wound bleeding
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[_unit] call EFUNC(medical_status,updateWoundBloodLoss);
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// triage card and logs
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_unit setVariable [QEGVAR(medical,triageLevel), 0, true];
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_unit setVariable [QEGVAR(medical,triageCard), [], true];
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// damage storage
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_unit setVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0], true];
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// medication
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_unit setVariable [VAR_MEDICATIONS, [], true];
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};
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[{
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params ["_unit"];
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TRACE_3("Unit Init",_unit,local _unit,typeOf _unit);
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[QGVAR(initialized), [_unit]] call CBA_fnc_localEvent;
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}, [_unit], 0.5] call CBA_fnc_waitAndExecute;
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