ACE3/addons/frag/functions/fnc_addPfhRound.sqf
2015-06-18 22:43:49 -05:00

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//#define DEBUG_MODE_FULL
#include "script_component.hpp"
private ["_enabled", "_doSpall", "_spallTrack", "_spallTrackID"];
PARAMS_3(_gun,_type,_round);
DEFAULT_PARAM(3,_doFragTrack,false);
if (!GVAR(enabled)) exitWith {};
//_enabled = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(enabled));
//if(_enabled < 1) exitWith {};
if(_round in GVAR(blackList)) exitWith {
GVAR(blackList) = GVAR(blackList) - [_round];
};
// Exit on max track
if( (count GVAR(objects)) > GVAR(MaxTrack)) exitWith { };
if(_gun == ACE_player) then {
_doFragTrack = true;
} else {
if((gunner _gun) == ACE_player) then {
_doFragTrack = true;
} else {
if(local _gun && {!(isPlayer (gunner _gun))} && {!(isPlayer _gun)}) then {
_doFragTrack = true;
};
};
};
_doSpall = false;
if(GVAR(SpallEnabled)) then {
if(GVAR(spallIsTrackingCount) <= 0) then {
GVAR(spallHPData) = [];
};
if(GVAR(spallIsTrackingCount) > 5) then {
// ACE_player sideChat "LIMT!";
} else {
_doSpall = true;
GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) + 1;
};
};
// ACE_player sideChat format["c: %1", GVAR(spallIsTrackingCount)];
if(GVAR(autoTrace)) then {
[ACE_player, _round, [1,0,0,1]] call FUNC(addTrack);
};
// We only do the single track object check here.
// We should do an {!(_round in GVAR(objects))}
// But we leave that out here for optimization. So this cannot be a framework function
// Otherwise, it should only be added once and from the FiredEH
if(_doFragTrack && alive _round) then {
_spallTrack = [];
_spallTrackID = [];
private["_args"];
_args = [_round, (getPosASL _round), (velocity _round), _type, diag_frameno, _gun, _doSpall, _spallTrack, _spallTrackID,
(getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip))),
(getNumber (configFile >> "CfgAmmo" >> _type >> "explosive")),
(getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")),
(getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force))),
(getNumber(configFile >> "CfgAmmo" >> _type >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")))))
];
TRACE_1("Initializing track", _round);
GVAR(objects) pushBack _round;
GVAR(arguments) pushBack _args;
if(_doSpall) then {
[_round, 1, _spallTrack, _spallTrackID] call FUNC(spallTrack);
};
// ACE_player sideChat "WTF2";
};