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75 lines
2.5 KiB
Plaintext
75 lines
2.5 KiB
Plaintext
//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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private ["_enabled", "_doSpall", "_spallTrack", "_spallTrackID"];
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PARAMS_3(_gun,_type,_round);
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DEFAULT_PARAM(3,_doFragTrack,false);
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if (!GVAR(enabled)) exitWith {};
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//_enabled = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(enabled));
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//if(_enabled < 1) exitWith {};
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if(_round in GVAR(blackList)) exitWith {
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GVAR(blackList) = GVAR(blackList) - [_round];
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};
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// Exit on max track
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if( (count GVAR(objects)) > GVAR(MaxTrack)) exitWith { };
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if(_gun == ACE_player) then {
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_doFragTrack = true;
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} else {
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if((gunner _gun) == ACE_player) then {
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_doFragTrack = true;
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} else {
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if(local _gun && {!(isPlayer (gunner _gun))} && {!(isPlayer _gun)}) then {
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_doFragTrack = true;
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};
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};
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};
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_doSpall = false;
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if(GVAR(SpallEnabled)) then {
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if(GVAR(spallIsTrackingCount) <= 0) then {
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GVAR(spallHPData) = [];
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};
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if(GVAR(spallIsTrackingCount) > 5) then {
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// ACE_player sideChat "LIMT!";
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} else {
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_doSpall = true;
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GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) + 1;
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};
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};
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// ACE_player sideChat format["c: %1", GVAR(spallIsTrackingCount)];
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if(GVAR(autoTrace)) then {
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[ACE_player, _round, [1,0,0,1]] call FUNC(addTrack);
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};
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// We only do the single track object check here.
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// We should do an {!(_round in GVAR(objects))}
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// But we leave that out here for optimization. So this cannot be a framework function
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// Otherwise, it should only be added once and from the FiredEH
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if(_doFragTrack && alive _round) then {
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_spallTrack = [];
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_spallTrackID = [];
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private["_args"];
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_args = [_round, (getPosASL _round), (velocity _round), _type, diag_frameno, _gun, _doSpall, _spallTrack, _spallTrackID,
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(getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip))),
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(getNumber (configFile >> "CfgAmmo" >> _type >> "explosive")),
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(getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")),
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(getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force))),
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(getNumber(configFile >> "CfgAmmo" >> _type >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")))))
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];
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TRACE_1("Initializing track", _round);
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GVAR(objects) pushBack _round;
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GVAR(arguments) pushBack _args;
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if(_doSpall) then {
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[_round, 1, _spallTrack, _spallTrackID] call FUNC(spallTrack);
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};
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// ACE_player sideChat "WTF2";
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};
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