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dcc934202b
* Single global on/off switch (that really turns everything off properly) * Less coupling between code that runs on the client / server * Simpler update routines * More cohesive code * Less module options * Less network traffic |
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.. | ||
fnc_calculateAmmoTemperatureVelocityShift.sqf | ||
fnc_calculateAtmosphericCorrection.sqf | ||
fnc_calculateBarrelLengthVelocityShift.sqf | ||
fnc_calculateRetardation.sqf | ||
fnc_calculateStabilityFactor.sqf | ||
fnc_diagnoseWeapons.sqf | ||
fnc_displayProtractor.sqf | ||
fnc_handleFired.sqf | ||
fnc_handleFirePFH.sqf | ||
fnc_initializeTerrainExtension.sqf | ||
fnc_initModuleSettings.sqf | ||
fnc_readAmmoDataFromConfig.sqf | ||
fnc_readWeaponDataFromConfig.sqf | ||
script_component.hpp |