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53 lines
1.3 KiB
Plaintext
53 lines
1.3 KiB
Plaintext
/*
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Name: ACE_Respawn_fnc_moveRallypoint
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Author(s):
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commy2
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Description:
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Moves a rallypoint to the player's location
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Parameters:
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0: OBJECT - unit
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1: OBJECT - side
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Returns:
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VOID
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*/
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#include "script_component.hpp"
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_this spawn {
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_unit = _this select 0;
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_side = _this select 1;
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// rallypoint names are defined in CfgVehicles.hpp
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_rallypoint = [
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objNull,
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missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
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] select ([west, east, independent] find _side) + 1;
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if (isNull _rallypoint) exitWith {};
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_position = getPosATL _unit;
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_position = _position findEmptyPosition [0, 2, typeOf _rallypoint];
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if (count _position == 0) then {_position = getPosATL _unit};
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_position set [2, 0];
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[localize "STR_ACE_Respawn_Deploy"] call EFUNC(common,displayTextStructured);
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sleep 5;
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_rallypoint setPosATL _position;
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_unit reveal _rallypoint;
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_rallypoint setVariable [QGVAR(markerDate), format ["%1:%2", date select 3, date select 4], true];
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["rallypointMoved", [_rallypoint, _side, _position]] call EFUNC(common,globalEvent);
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[localize "STR_ACE_Respawn_Deployed"] call EFUNC(common,displayTextStructured);
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};
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