ACE3/addons/overpressure/functions/fnc_firedEHOP.sqf
2015-08-31 00:05:55 +02:00

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/*
* Author: joko // Jonas
*
* Handle fire of Other Weapons
*
* Arguments:
* 0: Unit that fired <OBJECT>
* 1: Weapon fired <STRING>
* 2: Muzzle <STRING>
* 3: Mode <STRING>
* 4: Ammo <STRING>
* 5: Magazine <STRING>
* 6: Projectile <OBJECT>
*
* Return value:
* None
*/
#include "script_component.hpp"
private ["_damage","_varName"];
params ["", "_weapon", "", "", "_ammo", "_magazine", ""];
// Bake variable name and check if the variable exists, call the caching function otherwise
_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
_damage = if (isNil _varName) then {
([_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues)) select 2;
} else {
(missionNameSpace getVariable _varName) select 2;
};
if (_damage > 0) then {
_this call DFUNC(fireOverpressureZone)
};