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dd1917464d
Could not use ace_dragging since it block interact menu
30 lines
769 B
Plaintext
30 lines
769 B
Plaintext
/*
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* Author: GitHawk, Jonpas
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* Check if a unit can rearm.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* Can Rearm <BOOL>
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*
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* Example:
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* [player, tank] call ace_rearm_fnc_canRearm
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_dummy","_magazineClass"];
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params ["_target", "_unit"];
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if (GVAR(level) == 0 || {isNull _unit} || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {_target distance _unit > REARM_ACTION_DISTANCE}) exitWith {false};
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_dummy = _unit getVariable [QGVAR(dummy), objNull];
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if (isNull _dummy) exitwith {false};
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_magazineClass = _dummy getVariable QGVAR(magazineClass);
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if (isNil "_magazineClass") exitWith {false};
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([_target, _magazineClass] call FUNC(getNeedRearmMagazines)) select 0
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