ACE3/addons/advanced_throwing/functions/fnc_canPrepare.sqf
Dystopian dd3a66a643 Fix adv. throw key handling when reloading (#5336)
* Fix throw key handling when reloading

* Consider UGL reload to ace_common_isReloading var

* Fix if space, change private var assign

* Shorten UGL check
2017-07-10 21:44:02 +02:00

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/*
* Author: Jonpas
* Checks if a throwable can be prepared.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Ignore Last Thrown Time <BOOL> (default: false)
*
* Return Value:
* Can Prepare <BOOL>
*
* Example:
* [unit] call ace_advanced_throwing_fnc_canPrepare
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", ["_ignoreLastThrownTime", false]];
// Don't delay when picking up
if (_ignoreLastThrownTime) then {
_unit setVariable [QGVAR(lastThrownTime), -1];
};
GVAR(enabled) &&
#ifdef ALLOW_QUICK_THROW
{true} &&
#else
{_unit getVariable [QGVAR(lastThrownTime), CBA_missionTime - 3] < CBA_missionTime - 2} && // Prevent throwing in quick succession
#endif
{!(call EFUNC(common,isFeatureCameraActive))} &&
{[_unit, objNull, ["isNotInside", "isNotSitting"/*, "isNotOnLadder"*/]] call EFUNC(common,canInteractWith)} && // Ladder needs positioning fixes on throw
{_unit call CBA_fnc_canUseWeapon} // Disable in non-FFV seats due to surface detection issues