ACE3/addons/minedetector/functions/fnc_playDetectorSound.sqf
2016-05-07 12:08:36 -05:00

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/*
* Author: Glowbal
* Play the detector sound
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Sound class name <STRING>
*
* Return Value:
* None
*
* Example:
* [player, "ace_buzz_1"] call ace_minedetector_fnc_playDetectorSound
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_detectorSound"];
if (isNull _unit) exitwith {
ACE_LOGERROR_1("unit does not exist [%1]",_unit);
};
if (!alive _unit) exitwith {
ACE_LOGERROR_1("unit is not alive [%1]",_unit);
};
private _helperObject = _unit getvariable [QGVAR(helperLogic), objNull];
if !(isNull _helperObject) then {
_helperObject attachto [_unit,[0,0,-3],""];
[_helperObject, _unit] say3D _detectorSound;
} else {
ACE_LOGERROR_1("helper does not exist [%1]",_helperObject);
};