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392a0770b3
* Add destroyed boat ejecting * Delete EH global cleanup * Add check explosiveness * Optimize EH * Move EH to function, remove config values * Move code to cookoff * Use macro for explosiveness * Fix include
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#define COMPONENT cookoff
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#define COMPONENT_BEAUTIFIED Cook off
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_COOKOFF
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_COOKOFF
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#define DEBUG_SETTINGS DEBUG_SETTINGS_COOKOFF
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define IS_EXPLOSIVE_AMMO(ammo) (getNumber (ammo call CBA_fnc_getObjectConfig >> "explosive") > 0.5)
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// Stages of cookoff in order (in seconds)
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// Should be no un-synced randomness in these as the effects must be ran on each client
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#define IGNITE_TIME 3
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#define SMOKE_TIME 10.5
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#define COOKOFF_TIME 14 // Cook off time should be 20s at most due to length of sound files
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#define COOKOFF_TIME_BOX 82.5 // Cook off time for boxes should be significant to allow time for ammo to burn
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// Delay between flame effect for players in a cooking off vehicle
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#define FLAME_EFFECT_DELAY 0.4
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#define EJECT_IF_DESTROYED_VEHICLES ["Boat_Transport_02_base_F", "Rubber_duck_base_F"]
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