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8763184b6a
* Dragon work cleanup remove unused p3ds add pos_gunner_dir/pos_gunner to static add [csw] prefix to arsenal version add sight interaction icons * Update fnc_staticWeaponInit_unloadExtraMags.sqf * ace_rearm compat allows pulling carry mags out of rearm trucks * Update fnc_ai_handleFired.sqf * Re-add 3den attributes * cleanup and move A2 staticweapon strings to ace_csw
78 lines
3.1 KiB
Plaintext
78 lines
3.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: TCVM
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* Deploys the current CSW
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_csw_fnc_assemble_deployWeapon
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*
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* Public: No
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*/
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[{
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params ["_tripod", "_player", "", "_carryWeaponClassname"];
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if (isNil "_carryWeaponClassname") then { _carryWeaponClassname = secondaryWeapon _player };
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TRACE_3("assemble_deployWeapon_carryWeaponClassname",_tripod,_player,_carryWeaponClassname);
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private _tripodClassname = typeOf _tripod;
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_player removeWeaponGlobal _carryWeaponClassname;
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private _assembledClassname = getText(configfile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON) >> "assembleTo" >> _tripodClassname);
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private _deployTime = getNumber(configfile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON) >> "deployTime");
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if (!isClass (configFile >> "CfgVehicles" >> _assembledClassname)) exitWith {ERROR_1("bad static classname [%1]",_assembledClassname);};
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TRACE_4("",_carryWeaponClassname,_tripodClassname,_assembledClassname,_deployTime);
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private _onFinish = {
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params ["_args"];
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_args params ["_tripod", "_player", "_assembledClassname"];
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TRACE_3("deployWeapon finish",_tripod,_player,_assembledClassname);
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private _tripodPos = getPosATL _tripod;
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private _tripodDir = getDir _tripod;
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deleteVehicle _tripod;
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_tripodPos set [2, (_tripodPos select 2) + 0.1];
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// Delay a frame so tripod has a chance to be deleted
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[{
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params ["_assembledClassname", "_tripodDir", "_tripodPos"];
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private _csw = createVehicle [_assembledClassname, [0, 0, 0], [], 0, "NONE"];
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// Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default]
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_csw setVariable [QGVAR(assemblyMode), 2, true]; // Explicitly set advanced assembly mode + unload, and broadcast
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if (!GVAR(defaultAssemblyMode)) then {
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TRACE_1("global disableVanillaAssembly event",_csw); // handles it being assembled when setting is disabled
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[QGVAR(disableVanillaAssembly), [_csw]] call CBA_fnc_globalEvent;
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};
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_csw setDir _tripodDir;
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_csw setPosATL _tripodPos;
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if ((_tripodPos select 2) < 0.5) then {
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_csw setVectorUp (surfaceNormal _tripodPos);
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};
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TRACE_2("csw placed",_csw,_assembledClassname);
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}, [_assembledClassname, _tripodDir, _tripodPos]] call CBA_fnc_execNextFrame;
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};
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private _onFailure = {
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params ["_args"];
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_args params ["", "_player", "", "_carryWeaponClassname"];
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TRACE_2("deployWeapon failure",_player,_carryWeaponClassname);
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_player addWeaponGlobal _carryWeaponClassname;
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};
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private _codeCheck = {
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params ["_args"];
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_args params ["_tripod"];
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!isNull _tripod;
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};
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[TIME_PROGRESSBAR(_deployTime), [_tripod, _player, _assembledClassname, _carryWeaponClassname], _onFinish, _onFailure, localize LSTRING(AssembleCSW_progressBar), _codeCheck] call EFUNC(common,progressBar);
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}, _this] call CBA_fnc_execNextFrame;
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