mirror of
https://github.com/acemod/ACE3.git
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0fd442451f
* fix a crash when loading savegames * fix a variable name * optimize * Put CAManBase actions into seperate bucket * Apply suggestions from code review Co-Authored-By: commy2 <commy-2@gmx.de> * Fast exit for All * CaManBase * can't skip mans
34 lines
1.4 KiB
Plaintext
34 lines
1.4 KiB
Plaintext
// PabstMirror
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// ["medicalHitpoints"] call ace_common_fnc_runTests;
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// execVM "\z\ace\addons\medical\dev\test_hitpointConfigs.sqf"
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#include "\z\ace\addons\medical\script_component.hpp"
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// UAV-AI should get filtered by scope check
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private _mans = configProperties [configFile >> "CfgVehicles", "(isClass _x) && {(getNumber (_x >> 'scope')) == 2} && {configName _x isKindOf 'CAManBase'}", true];
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INFO_1("Checking mans for medical hitpoints [%1 mans]",count _mans);
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private _testPass = true;
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{
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private _typeOf = configName _x;
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private _hitpoints = (configProperties [_x >> "HitPoints", "isClass _x", true]) apply {configName _x};
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// _typeOf createUnit [position player, group player, "z = this"];
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// deleteVehicle z;
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private _lastHitpoint = (_hitpoints param [(count _hitpoints) - 1, "#array"]);
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if (_lastHitpoint != "ACE_HDBracket") then {
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WARNING_2("%1 has bad last hitpoint: %2",_typeOf,_hitpoints);
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_testPass = false;
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};
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if (((_hitpoints findIf {_x == "HitLeftArm"}) == -1) || {(_hitpoints findIf {_x == "HitLeftArm"}) == -1}
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|| {(_hitpoints findIf {_x == "HitLeftLeg"}) == -1} || {(_hitpoints findIf {_x == "HitRightLeg"}) == -1}
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|| {(_hitpoints findIf {_x == "HitHead"}) == -1} || {(_hitpoints findIf {_x == "HitBody"}) == -1}) then {
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WARNING_2("%1 missing ace hitpoints: %2",_typeOf,_hitpoints);
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_testPass = false;
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};
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} forEach _mans;
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_testPass
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