mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
24 lines
1005 B
Plaintext
24 lines
1005 B
Plaintext
// CBA Settings [ADDON: ace_medical_damage]:
|
|
|
|
private _categoryArray = [LELSTRING(medical,Category), LLSTRING(subCategory)];
|
|
|
|
[
|
|
QEGVAR(medical,playerDamageThreshold), "SLIDER",
|
|
[LSTRING(playerDamageThreshold_DisplayName), LSTRING(playerDamageThreshold_Description)],
|
|
_categoryArray,
|
|
[0,25,1,2], // [min, max, default value, trailing decimals (-1 for whole numbers only)]
|
|
true, // isGlobal
|
|
{[QEGVAR(medical,playerDamageThreshold), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
|
true // Needs mission restart
|
|
] call CBA_settings_fnc_init;
|
|
|
|
[
|
|
QEGVAR(medical,AIDamageThreshold), "SLIDER",
|
|
[LSTRING(AIDamageThreshold_DisplayName), LSTRING(AIDamageThreshold_Description)],
|
|
_categoryArray,
|
|
[0,25,1,2], // [min, max, default value, trailing decimals (-1 for whole numbers only)]
|
|
true, // isGlobal
|
|
{[QEGVAR(medical,AIDamageThreshold), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
|
true // Needs mission restart
|
|
] call CBA_settings_fnc_init;
|