mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: esteldunedain
|
|
* Plays a sound defined in CfgSounds using playSound3D, with global effect.
|
|
*
|
|
* Arguments:
|
|
* 0: Sound class <STRING>
|
|
* 1: Position ASL <ARRAY>
|
|
* 2: Volume <NUMBER> (default: from sound config)
|
|
* 3: Distance <NUMBER> (default: from sound config)
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* ["hint", getPosASL player, 5, 5] call ace_common_fnc_playConfigSound3D
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
|
|
params ["_soundClass", "_posASL", "_volume", "_distance"];
|
|
|
|
private _sound = getArray (configFile >> "CfgSounds" >> _soundClass >> "sound");
|
|
if (_sound isEqualTo []) exitWith {
|
|
ERROR_1("CfgSounds class [%1] does not exist or contains empty sound array", _soundClass);
|
|
};
|
|
TRACE_2("sound",_soundClass,_sound);
|
|
|
|
_sound params ["_fileName", "_cfgVolume", "_pitch", ["_cfgDistance", 0]];
|
|
|
|
ISNILS(_volume,_cfgVolume);
|
|
ISNILS(_distance,_cfgDistance);
|
|
|
|
// Strip the first \ from the filename
|
|
_fileName = _fileName select [1];
|
|
|
|
// add file extension .wss as default
|
|
if !(toLower (_fileName select [count _fileName - 4]) in [".wav", ".ogg", ".wss"]) then {
|
|
ADD(_fileName,".wss");
|
|
};
|
|
TRACE_5("vars",_fileName,_posASL,_volume,_pitch,_distance);
|
|
|
|
playSound3D [_fileName, objNull, false, _posASL, _volume, _pitch, _distance];
|