mirror of
https://github.com/acemod/ACE3.git
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44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
66 lines
3.4 KiB
C++
66 lines
3.4 KiB
C++
class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Medical {
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displayName = CSTRING(Medical);
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condition = QGVAR(enableSelfActions);
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exceptions[] = {"isNotInside", "isNotSitting"};
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statement = QUOTE([ARR_2(_target,0)] call FUNC(displayPatientInformation));
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runOnHover = 1;
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icon = QPATHTOF(ui\cross.paa);
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#define ACTION_CONDITION condition = "true";
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#include "InteractionBodyParts.hpp"
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#undef ACTION_CONDITION
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};
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class ACE_Medical_Menu {
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displayName = CSTRING(MedicalMenu);
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canOpenMenu));
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exceptions[] = {"isNotInside", "isNotSwimming"};
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statement = QUOTE(_target call FUNC(openMenu));
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icon = QPATHTOF(ui\cross.paa);
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};
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};
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class ACE_Actions {
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#define ACTION_CONDITION condition = QUOTE(GVAR(enableActions) == 0);
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#include "InteractionBodyParts.hpp"
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#undef ACTION_CONDITION
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class ACE_MainActions {
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class ACE_Medical_Menu {
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displayName = CSTRING(MedicalMenu);
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condition = QUOTE([ARR_2(ACE_player,_target)] call FUNC(canOpenMenu));
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exceptions[] = {"isNotInside", "isNotSwimming"};
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statement = QUOTE(_target call FUNC(openMenu));
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icon = QPATHTOF(ui\cross.paa);
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};
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class ACE_Medical_Radial {
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displayName = CSTRING(Medical);
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condition = QUOTE((GVAR(enableActions) == 1 || {GVAR(enableActions) != 2 && {vehicle _target != _target && {vehicle _target == vehicle _player}}}));
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exceptions[] = {"isNotInside", "isNotSitting"};
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statement = QUOTE([ARR_2(_target,0)] call FUNC(displayPatientInformation));
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runOnHover = 1;
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icon = QPATHTOF(ui\cross.paa);
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#define ACTION_CONDITION condition = "true";
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#include "InteractionBodyParts.hpp"
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#undef ACTION_CONDITION
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};
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class ACE_LoadPatient {
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displayName = CSTRING(LoadPatient);
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condition = QUOTE(_target getVariable [ARR_2('ACE_isUnconscious',false)] && {alive _target} && {vehicle _target == _target});
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exceptions[] = {"isNotDragging", "isNotCarrying"};
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statement = QUOTE([ARR_2(_player, _target)] call EFUNC(medical_treatment,loadUnit));
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icon = QPATHTOF(ui\cross.paa);
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insertChildren = QUOTE(call DEFUNC(medical_treatment,addLoadPatientActions));
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};
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class ACE_UnloadPatient {
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displayName = CSTRING(UnloadPatient);
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condition = QUOTE(_target getVariable [ARR_2('ACE_isUnconscious',false)] && {vehicle _target != _target} && {vehicle _player == _player});
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exceptions[] = {"isNotDragging", "isNotCarrying", "isNotInside"};
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statement = QUOTE([ARR_2(_player, _target)] call EFUNC(medical_treatment,unloadUnit));
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icon = QPATHTOF(ui\cross.paa);
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};
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};
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};
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};
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};
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