ACE3/addons/medical_gui/CfgVehicles.hpp
mharis001 44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00

66 lines
3.4 KiB
C++

class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Medical {
displayName = CSTRING(Medical);
condition = QGVAR(enableSelfActions);
exceptions[] = {"isNotInside", "isNotSitting"};
statement = QUOTE([ARR_2(_target,0)] call FUNC(displayPatientInformation));
runOnHover = 1;
icon = QPATHTOF(ui\cross.paa);
#define ACTION_CONDITION condition = "true";
#include "InteractionBodyParts.hpp"
#undef ACTION_CONDITION
};
class ACE_Medical_Menu {
displayName = CSTRING(MedicalMenu);
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canOpenMenu));
exceptions[] = {"isNotInside", "isNotSwimming"};
statement = QUOTE(_target call FUNC(openMenu));
icon = QPATHTOF(ui\cross.paa);
};
};
class ACE_Actions {
#define ACTION_CONDITION condition = QUOTE(GVAR(enableActions) == 0);
#include "InteractionBodyParts.hpp"
#undef ACTION_CONDITION
class ACE_MainActions {
class ACE_Medical_Menu {
displayName = CSTRING(MedicalMenu);
condition = QUOTE([ARR_2(ACE_player,_target)] call FUNC(canOpenMenu));
exceptions[] = {"isNotInside", "isNotSwimming"};
statement = QUOTE(_target call FUNC(openMenu));
icon = QPATHTOF(ui\cross.paa);
};
class ACE_Medical_Radial {
displayName = CSTRING(Medical);
condition = QUOTE((GVAR(enableActions) == 1 || {GVAR(enableActions) != 2 && {vehicle _target != _target && {vehicle _target == vehicle _player}}}));
exceptions[] = {"isNotInside", "isNotSitting"};
statement = QUOTE([ARR_2(_target,0)] call FUNC(displayPatientInformation));
runOnHover = 1;
icon = QPATHTOF(ui\cross.paa);
#define ACTION_CONDITION condition = "true";
#include "InteractionBodyParts.hpp"
#undef ACTION_CONDITION
};
class ACE_LoadPatient {
displayName = CSTRING(LoadPatient);
condition = QUOTE(_target getVariable [ARR_2('ACE_isUnconscious',false)] && {alive _target} && {vehicle _target == _target});
exceptions[] = {"isNotDragging", "isNotCarrying"};
statement = QUOTE([ARR_2(_player, _target)] call EFUNC(medical_treatment,loadUnit));
icon = QPATHTOF(ui\cross.paa);
insertChildren = QUOTE(call DEFUNC(medical_treatment,addLoadPatientActions));
};
class ACE_UnloadPatient {
displayName = CSTRING(UnloadPatient);
condition = QUOTE(_target getVariable [ARR_2('ACE_isUnconscious',false)] && {vehicle _target != _target} && {vehicle _player == _player});
exceptions[] = {"isNotDragging", "isNotCarrying", "isNotInside"};
statement = QUOTE([ARR_2(_player, _target)] call EFUNC(medical_treatment,unloadUnit));
icon = QPATHTOF(ui\cross.paa);
};
};
};
};
};