ACE3/addons/medical_status/functions/fnc_setDead.sqf
2018-05-08 10:45:30 +01:00

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/*
* Author: commy2
* Kills a local unit.
*
* Arguments:
* 0: The unit <OBJECT>
* 1: Reason for death <STRING>
*
* Return Value:
* None
*
* Example:
* [bob, "bloodloss"] call ace_medical_status_fnc_setDead;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", ["_reason", "unknown"]];
// wait a frame to escape handleDamage
// @TODO Test if this is still necessary
[EFUNC(medical_engine,setStructuralDamage), [_unit, 1]] call CBA_fnc_execNextFrame;
private _lastShooter = _unit getVariable [QEGVAR(medical_engine,lastShooter), objNull];
private _lastInstigator = _unit getVariable [QEGVAR(medical_engine,lastInstigator), objNull];
["ace_killed", [_unit, _reason, _lastShooter, _lastInstigator]] call CBA_fnc_globalEvent;