ACE3/addons/gunbag/functions/fnc_toGunbag.sqf
2016-05-03 10:51:41 +02:00

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/*
* Author: Ir0n1E
* put weapon into gunbag
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* Nothing
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
private ["_weapon", "_magazine", "_items", "_gunbag", "_state"];
_gunbag = backpackContainer _target;
_state = [_unit, primaryWeapon _unit] call EFUNC(common,getWeaponState);
/*
* example returnvalue _state
* [["","","optic_Aco",""],["arifle_MX_GL_ACO_F","GL_3GL_F"],["30Rnd_65x39_caseless_mag","1Rnd_HE_Grenade_shell"],[30,1]]
*/
_weapon = ((_state select 1) select 0);
_magazine = [(_state select 2) select 0, (_state select 3) select 0];
_items = _state select 0;
if ((_magazine select 0) != "") then {
_unit addMagazine _magazine;
};
_unit removeWeapon _weapon;
for "_loop" from 0 to (count _state) -1 do {
if (typeName (_state select _loop) == QUOTE(STRING)) then {
_items pushBack (_state select _loop);
};
};
([_target] call FUNC(switchBackpack)) setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true];