ACE3/addons/casings/stringtable.xml
Cyruz 3ddec6cb15
Casings - Add infantry bullet casings (#8857)
* 1st pass on casings

* Readability tweaks

* Pretty sure these are needed...

* Jonpas never lies

* Whitespace fix

* Add brother Diwako and allow client override

* Use index, avoid count

* Both settings a client-side

* Add Commy fixings

* Proper case for diwako + config

* Formatting and AGLtoASL

* Perf warning

* if not required

* Axing parentheses

* Remove pointless GVAR update in settings

* Update addons/casings/functions/fnc_createCasing.sqf

Removed unused param

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Default to off due to performance concerns on low-end hardware

* Add LIS check to avoid floating

* Cleanup header

* Further playtesting shows ROADWAY & FIRE have better results

* Re-enable by default

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* offset setPosWorld with small z-bump

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-07 22:45:24 -05:00

21 lines
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XML

<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Casings">
<Key ID="STR_ACE_Casings_Settings_DisplayName">
<English>ACE Casings</English>
</Key>
<Key ID="STR_ACE_Casings_displayName">
<English>Casings Enabled</English>
</Key>
<Key ID="STR_ACE_Casings_description">
<English>Enable persistent casings (POTENTIAL performance impact on old/weak systems)</English>
</Key>
<Key ID="STR_ACE_Casings_maxCasings_displayName">
<English>Maximum casings</English>
</Key>
<Key ID="STR_ACE_Casings_maxCasings_description">
<English>Maximum amount of casings to display</English>
</Key>
</Package>
</Project>