ACE3/addons/viewports/functions/fnc_eachFrame.sqf
PabstMirror a4258f3587
Viewports (#8480)
* Viewports

* Support mem-points

* Update CfgVehicles.hpp

* Add some docs

* Cleanup Debugging

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/functions/fnc_eachFrame.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* configProperties / 3den macro

* Update viewports-framework.md

* Update viewports-framework.md

* Add compats for rhs btrs

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
2022-05-17 11:55:09 -05:00

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Runs each frame while inside of a vehicle with viewports
*
* Arguments:
* 0: PFEH Args <ARRAY>
* 0: Player <OBJECT>
* 1: Vehicle <OBJECT>
* 2: Viewport configuration <ARRAY>
* 3: Viewport index shown (-1 for none) <NUMBER>
* 4: Last visionmode <NUMBER>
*
* Return Value:
* None
*
* Example:
* [] call ace_viewports_fnc_eachFrame
*
* Public: No
*/
params ["_args", "_pfID"];
_args params ["_player", "_vehicle", "_viewports", "_shownIndex", "_lastVisionMode"];
private _newIndex = -1;
if (cba_events_control) then {
if (cameraView != "INTERNAL") exitWith {};
if (isTurnedOut _player) exitWith {};
if (!([_player, _vehicle, []] call EFUNC(common,canInteractWith))) exitWith {};
BEGIN_COUNTER(newIndex);
if ((_shownIndex > -1) && {currentVisionMode _player != _lastVisionMode}) then {
// Vision Mode Changed - Force stop cam and restart
call FUNC(viewCleanup);
_shownIndex = -1;
};
([_player] call FUNC(getSeatInfo)) params ["_role", "", "", "_comparment"];
private _newIndexAngle = 45; // Controls the max angle
private _eyesPosASL = AGLtoASL (positionCameraToWorld [0, 0, 0]);
private _eyesDir = (AGLtoASL (positionCameraToWorld [0, 0, 1])) vectorDiff _eyesPosASL;
{
_x params ["", "", "_camLocation", "", "_screenLocation", "_maxDistance", "_compartments", "_roles"];
private _viewASL = AGLtoASL (_vehicle modelToWorldVisual _screenLocation);
private _viewDiff = _viewASL vectorDiff _eyesPosASL;
private _viewAngle = acos (_viewDiff vectorCos _eyesDir);
#ifdef DEBUG_MODE_FULL
systemChat format ["%1: %2 @ %3",_forEachIndex,round _viewAngle, vectorMagnitude _viewDiff];
#endif
if (
(_viewAngle < _newIndexAngle)
&& {(_compartments isEqualTo []) || {(toLower _comparment) in _compartments}}
&& {(_roles isEqualTo []) || {(toLower _role) in _roles}}
&& {(vectorMagnitude _viewDiff) < _maxDistance}
) then {
_newIndex = _forEachIndex;
_newIndexAngle = _viewAngle;
};
} forEach _viewports;
END_COUNTER(newIndex);
};
if (_shownIndex == _newIndex) exitWith {}; // No-change - fast exit
if (_shownIndex > -1) then {
call FUNC(viewCleanup);
};
if (_newIndex > -1) then {
[_vehicle, _viewports # _newIndex, currentVisionMode _player] call FUNC(viewCreate);
_args set [4, currentVisionMode _player];
};
_args set [3, _newIndex];