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a4258f3587
* Viewports * Support mem-points * Update CfgVehicles.hpp * Add some docs * Cleanup Debugging * Update addons/viewports/dev/debugPoints.sqf Co-authored-by: Dystopian <sddex@ya.ru> * Update addons/viewports/dev/debugPoints.sqf Co-authored-by: Dystopian <sddex@ya.ru> * Update addons/viewports/functions/fnc_eachFrame.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * configProperties / 3den macro * Update viewports-framework.md * Update viewports-framework.md * Add compats for rhs btrs * Update addons/viewports/dev/debugPoints.sqf Co-authored-by: Drofseh <Drofseh@users.noreply.github.com> Co-authored-by: Dystopian <sddex@ya.ru> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
37 lines
939 B
Plaintext
37 lines
939 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Handle playerEH for new changing vehicle, check if it has any viewports and start PFEH
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*
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* Arguments:
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* 0: player <OBJECT>
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* 1: vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, vehicle player] call ace_viewports_fnc_enterVehicle
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*
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* Public: No
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*/
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params ["_player", "_vehicle"];
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TRACE_2("enterVehicle",_player,_vehicle);
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if (GVAR(pfeh) != -1) then {
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TRACE_1("cleaning up",GVAR(pfeh));
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[GVAR(pfeh)] call CBA_fnc_removePerFrameHandler;
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GVAR(pfeh) = -1;
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call FUNC(viewCleanup);
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};
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if (!GVAR(enabled)) exitWith {};
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if (_player == _vehicle) exitWith {};
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private _viewports = [_vehicle] call FUNC(getViewports);
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if (_viewports isEqualTo []) exitWith {};
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GVAR(pfeh) = [LINKFUNC(eachFrame), 0, [_player, _vehicle, _viewports, -1, -1]] call CBA_fnc_addPerFrameHandler;
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TRACE_3("start pfeh",GVAR(pfeh),typeOf _vehicle,count _viewports);
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