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52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
/*
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* Author: Glowbal
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* Advanced HandleDamage EH function.
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*
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* Arguments:
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* 0: Unit That Was Hit <OBJECT>
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* 1: Name Of Hit Selection <STRING>
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* 2: Amount Of Damage <NUMBER>
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* 3: Shooter <OBJECT>
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* 4: Projectile <STRING>
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* 5: Current damage to be returned <NUMBER>
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* 6: Type of Damage <STRING>
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*
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* Return Value:
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* Damage To Be Inflicted <NUMBER>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit","_selectionName","_amountOfDamage","_sourceOfDamage","_typeOfProjectile","_typeOfDamage"];
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_unit = _this select 0;
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_selectionName = _this select 1;
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_amountOfDamage = _this select 2;
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_sourceOfDamage = _this select 3;
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_typeOfProjectile = _this select 4;
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_returnDamage = _this select 5;
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_typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage);
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// TODO parse for new damage
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// TODO parse for kill injuries
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[_unit, _selectionName, _amountOfDamage, _typeOfProjectile, _typeOfDamage] call FUNC(handleDamage_wounds);
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if (GVAR(enableAirway)) then {
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[_unit,_selectionName,_amountOfDamage,_sourceOfDamage, _typeOfDamage] call FUNC(handleDamage_airway);
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};
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if (GVAR(enableFractures)) then {
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[_unit,_selectionName,_amountOfDamage,_sourceOfDamage, _typeOfDamage] call FUNC(handleDamage_fractures);
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};
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if (GVAR(enableInternalBleeding)) then {
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[_unit,_selectionName,_amountOfDamage,_sourceOfDamage, _typeOfDamage] call FUNC(handleDamage_internalInjuries);
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};
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if (alive _unit && {!(_unit getvariable ["ACE_isUnconscious", false])}) then {
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[_unit, _amountOfDamage] call FUNC(reactionToDamage);
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};
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_returnDamage;
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