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105 lines
3.8 KiB
Plaintext
105 lines
3.8 KiB
Plaintext
/*
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* Author: Glowbal
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* Check if the repair action can be performed.
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*
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* Arguments:
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* 0: Unit that does the repairing <OBJECT>
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* 1: Vehicle to repair <OBJECT>
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* 2: Selected hitpoint <STRING>
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* 3: Repair Action Classname <STRING>
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*
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* Return Value:
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* Can Repair <BOOL>
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*
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* Example:
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* ["something", player] call ace_repair_fnc_canRepair
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_caller", "_target", "_hitPoint", "_className"];
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TRACE_4("params",_caller,_target,_hitPoint,_className);
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private ["_config", "_engineerRequired", "_items", "_locations", "_return", "_condition", "_vehicleStateCondition", "_settingName", "_settingItemsArray"];
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_config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
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if !(isClass _config) exitwith {false}; // or go for a default?
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if(isEngineOn _target) exitwith {false};
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_engineerRequired = if (isNumber (_config >> "requiredEngineer")) then {
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getNumber (_config >> "requiredEngineer");
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} else {
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// Check for required class
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if (isText (_config >> "requiredEngineer")) exitwith {
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missionNamespace getVariable [(getText (_config >> "requiredEngineer")), 0];
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};
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0;
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};
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if !([_caller, _engineerRequired] call FUNC(isEngineer)) exitwith {false};
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//Items can be an array of required items or a string to a ACE_Setting array
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_items = if (isArray (_config >> "items")) then {
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getArray (_config >> "items");
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} else {
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_settingName = getText (_config >> "items");
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_settingItemsArray = getArray (configFile >> "ACE_Settings" >> _settingName >> "_values");
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if ((isNil _settingName) || {(missionNamespace getVariable _settingName) >= (count _settingItemsArray)}) exitWith {
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ERROR("bad setting"); ["BAD"]
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};
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_settingItemsArray select (missionNamespace getVariable _settingName);
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};
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if (count _items > 0 && {!([_caller, _items] call FUNC(hasItems))}) exitwith {false};
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_return = true;
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if (getText (_config >> "condition") != "") then {
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_condition = getText (_config >> "condition");
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if (isnil _condition) then {
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_condition = compile _condition;
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} else {
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_condition = missionNamespace getVariable _condition;
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};
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if (typeName _condition == "BOOL") then {
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_return = _condition;
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} else {
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_return = [_caller, _target, _hitPoint, _className] call _condition;
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};
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};
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if (!_return) exitwith {false};
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_vehicleStateCondition = if (isText(_config >> "vehicleStateCondition")) then {
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missionNamespace getVariable [getText(_config >> "vehicleStateCondition"), 0]
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} else {
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getNumber(_config >> "vehicleStateCondition")
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};
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// if (_vehicleStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitwith {false};
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_locations = getArray (_config >> "repairLocations");
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if ("All" in _locations) exitwith {true};
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private ["_repairFacility", "_repairVeh"];
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_repairFacility = {([_caller] call FUNC(isInRepairFacility)) || ([_target] call FUNC(isInRepairFacility))};
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_repairVeh = {([_caller] call FUNC(isNearRepairVehicle)) || ([_target] call FUNC(isNearRepairVehicle))};
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{
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if (_x == "field") exitwith {_return = true;};
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if (_x == "RepairFacility" && _repairFacility) exitwith {_return = true;};
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if (_x == "RepairVehicle" && _repairVeh) exitwith {_return = true;};
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if !(isnil _x) exitwith {
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private "_val";
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_val = missionNamespace getVariable _x;
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if (typeName _val == "SCALAR") then {
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_return = switch (_val) do {
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case 0: {true}; //useAnywhere
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case 1: {call _repairVeh}; //repairVehicleOnly
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case 2: {call _repairFacility}; //repairFacilityOnly
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case 3: {(call _repairFacility) || {call _repairVeh}}; //vehicleAndFacility
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default {false}; //Disabled
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};
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};
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};
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} forEach _locations;
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_return && alive _target;
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