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30 lines
968 B
Plaintext
30 lines
968 B
Plaintext
/*
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* Author: Jonpas
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* Initializes the UI module.
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*
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* Arguments:
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* 0: Module Logic <LOGIC>
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* 1: Units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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if !(isServer) exitWith {};
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PARAMS_3(_logic,_units,_activated);
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if !(_activated) exitWith {};
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[_logic, QGVAR(weaponInfo), "weaponInfo"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(weaponName), "weaponName"] call EFUNC(common,readSettingFromModule);
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//[_logic, QGVAR(ammoCount), "ammoCount"] call EFUNC(common,readSettingFromModule); // Disabled in config by ace_reload
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[_logic, QGVAR(magCount), "magCount"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(grenadeName), "grenadeName"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(grenadeCount), "grenadeCount"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(zeroing), "zeroing"] call EFUNC(common,readSettingFromModule);
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diag_log text "[ACE]: UI Module Initialized.";
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