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60 lines
1.4 KiB
Plaintext
60 lines
1.4 KiB
Plaintext
/*
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* Author: commy2
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*
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* Returns all hitpoints and their selections of any vehicle. Might contain duplicates if the turrets contain non unique hitpoints with different selection names.
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*
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* Arguments:
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* 0: A vehicle, not the classname (Object)
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*
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* Return Value:
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* The hitpoints with selections. Format: [hitpoints, selections]. They correspond by index. (Array)
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*/
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private ["_vehicle", "_config", "_hitpoints", "_selections"];
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_vehicle = _this select 0;
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_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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_hitpoints = [];
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_selections = [];
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// get all classes that can contain hitpoints
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private "_hitpointClasses";
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_hitpointClasses = [_config >> "HitPoints"];
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{
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private "_class";
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_class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints";
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if (isClass _class) then {
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_hitpointClasses pushBack _class;
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};
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} forEach allTurrets _vehicle;
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// iterate through all classes with hitpoints and their parents
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{
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private "_class";
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_class = _x;
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while {isClass _class} do {
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for "_i" from 0 to (count _class - 1) do {
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private ["_entry", "_selection"];
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_entry = configName (_class select _i);
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_selection = getText (_class select _i >> "name");
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if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then {
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_hitpoints pushBack _entry;
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_selections pushBack _selection;
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};
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};
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_class = inheritsFrom _class;
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};
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} forEach _hitpointClasses;
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[_hitpoints, _selections]
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