ACE3/addons/medical_status/functions/fnc_getBloodVolumeChange.sqf

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/*
* Author: Glowbal
* Calculates the blood volume change and decreases the IVs given to the unit.
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Time since last update <NUMBER>
* 2: Global Sync Values (bloodbags) <BOOL>
*
* Return Value:
* Blood volume change (liters per second) <NUMBER>
*
* Example:
* [player, 1, true] call ACE_medical_fnc_getBloodVolumeChange
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_deltaT", "_syncValues"];
private _bloodVolume = _unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME];
private _bloodVolumeChange = -_deltaT * (_unit call FUNC(getBloodLoss));
if (!isNil {_unit getVariable QGVAR(ivBags)}) then {
private _bloodBags = _unit getVariable [QGVAR(ivBags), []];
private _tourniquets = _unit getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
_bloodBags = _bloodBags apply {
_x params ["_bagVolumeRemaining", "_type", "_bodyPart"];
if (_tourniquets select _bodyPart == 0) then {
private _bagChange = (_deltaT * GVAR(ivFlowRate) * IV_CHANGE_PER_SECOND) min _bagVolumeRemaining; // absolute value of the change in miliLiters
_bagVolumeRemaining = _bagVolumeRemaining - _bagChange;
_bloodVolumeChange = _bloodVolumeChange + (_bagChange / 1000);
};
if (_bagVolumeRemaining < 0.01) then {
[]
} else {
[_bagVolumeRemaining, _type, _bodyPart]
};
};
_bloodBags = _bloodBags - [[]]; // remove empty bags
if (_bloodBags isEqualTo []) then {
_unit setVariable [QGVAR(ivBags), nil, true]; // no bags left - clear variable (always globaly sync this)
} else {
_unit setVariable [QGVAR(ivBags), _bloodBags, _syncValues];
};
};
_bloodVolumeChange