Files
ACE3/addons/arsenal/defines.hpp

265 lines
8.7 KiB
C++

// Pixel grid
#define pixelScale 0.25
#define GRID_W (pixelW * pixelGridNoUIScale * pixelScale)
#define GRID_H (pixelH * pixelGridNoUIScale * pixelScale)
// IDCs
#define IDD_ace_arsenal 1127001
#define IDC_mouseArea 0
#define IDC_arrowMinus 101
#define IDC_arrowPlus 102
#define IDC_blockLeftFrame 3
#define IDC_blockLeftBackground 4
#define IDC_blockRightFrame 5
#define IDC_blockRighttBackground 6
#define IDC_loadIndicator 7
#define IDC_loadIndicatorBar 701
#define IDC_totalWeight 8
#define IDC_totalWeightText 801
#define IDC_message 9
#define IDC_menuBar 10
#define IDC_infoBox 11
#define IDC_infoBackground 1101
#define IDC_infoName 1102
#define IDC_infoAuthor 1103
#define IDC_DLCBackground 1104
#define IDC_DLCIcon 1105
#define IDC_mouseBlock 12
#define IDC_leftTabContent 13
#define IDC_rightTabContent 14
#define IDC_rightTabContentListnBox 15
#define IDC_sortLeftTab 16
#define IDC_sortRightTab 17
#define IDC_leftSearchbar 18
#define IDC_leftSearchbarButton 41
#define IDC_rightSearchbar 19
#define IDC_rightSearchbarButton 42
#define IDC_tabLeft 20
#define IDC_iconBackgroundPrimaryWeapon 2001
#define IDC_buttonPrimaryWeapon 2002
#define IDC_iconBackgroundHandgun 2003
#define IDC_buttonHandgun 2004
#define IDC_iconBackgroundSecondaryWeapon 2005
#define IDC_buttonSecondaryWeapon 2006
#define IDC_iconBackgroundHeadgear 2007
#define IDC_buttonHeadgear 2008
#define IDC_iconBackgroundUniform 2009
#define IDC_buttonUniform 2010
#define IDC_iconBackgroundVest 2011
#define IDC_buttonVest 2012
#define IDC_iconBackgroundBackpack 2013
#define IDC_buttonBackpack 2014
#define IDC_iconBackgroundGoggles 2015
#define IDC_buttonGoggles 2016
#define IDC_iconBackgroundNVG 2017
#define IDC_buttonNVG 2018
#define IDC_iconBackgroundBinoculars 2019
#define IDC_buttonBinoculars 2020
#define IDC_iconBackgroundMap 2021
#define IDC_buttonMap 2022
#define IDC_iconBackgroundGPS 2023
#define IDC_buttonGPS 2024
#define IDC_iconBackgroundRadio 2025
#define IDC_buttonRadio 2026
#define IDC_iconBackgroundCompass 2028
#define IDC_buttonCompass 2029
#define IDC_iconBackgroundWatch 2030
#define IDC_buttonWatch 2031
#define IDC_iconBackgroundFace 2032
#define IDC_buttonFace 2033
#define IDC_iconBackgroundVoice 2034
#define IDC_buttonVoice 2035
#define IDC_iconBackgroundInsigna 2036
#define IDC_buttonInsigna 2037
#define IDC_iconBackgroundOptic 21
#define IDC_buttonOptic 22
#define IDC_iconBackgroundItemAcc 23
#define IDC_buttonItemAcc 24
#define IDC_iconBackgroundMuzzle 25
#define IDC_buttonMuzzle 26
#define IDC_iconBackgroundBipod 27
#define IDC_buttonBipod 28
#define IDC_iconBackgroundCurrentMag 3001
#define IDC_buttonCurrentMag 3002
#define IDC_iconBackgroundMag 29
#define IDC_buttonMag 30
#define IDC_iconBackgroundMagALL 31
#define IDC_buttonMagALL 32
#define IDC_iconBackgroundThrow 33
#define IDC_buttonThrow 34
#define IDC_iconBackgroundPut 35
#define IDC_buttonPut 36
#define IDC_iconBackgroundMisc 37
#define IDC_buttonMisc 38
#define IDC_buttonRemoveAllSelected 39
#define IDC_buttonRemoveAll 40
#define IDD_loadouts_display 1127002
#define IDC_centerBox 3
#define IDC_centerTitle 301
#define IDC_contentPanel 302
#define IDC_buttonSave 303
#define IDC_buttonLoad 304
#define IDC_buttonShare 305
#define IDC_buttonDelete 306
#define IDC_buttonMyLoadouts 401
#define IDC_buttonDefaultLoadouts 402
#define IDC_buttonSharedLoadouts 403
#define FADE_DELAY 0.15
#define CAM_DIS_MAX 5
#define RIGHT_PANEL_ACC_IDCS IDC_buttonOptic, IDC_buttonItemAcc, IDC_buttonMuzzle, IDC_buttonBipod, IDC_buttonCurrentMag
#define RIGHT_PANEL_ACC_BACKGROUND_IDCS IDC_iconBackgroundOptic, IDC_iconBackgroundItemAcc, IDC_iconBackgroundMuzzle, IDC_iconBackgroundBipod, IDC_iconBackgroundCurrentMag
#define RIGHT_PANEL_ITEMS_IDCS IDC_buttonMag, IDC_buttonMagALL, IDC_buttonThrow, IDC_buttonPut, IDC_buttonMisc
#define RIGHT_PANEL_ITEMS_BACKGROUND_IDCS IDC_iconBackgroundMag, IDC_iconBackgroundMagALL, IDC_iconBackgroundThrow, IDC_iconBackgroundPut, IDC_iconBackgroundMisc
#define ARROWS_IDCS IDC_arrowMinus, IDC_arrowPlus
#define GETDLC\
{\
private _dlc = "";\
private _addons = configsourceaddonlist _this;\
if (count _addons > 0) then {\
private _mods = configsourcemodlist (configfile >> "CfgPatches" >> _addons select 0);\
if (count _mods > 0) then {\
_dlc = _mods select 0;\
};\
};\
_dlc\
}
#define ADDMODICON\
{\
private _dlcName = _this call GETDLC;\
if (_dlcName != "") then {\
_ctrlPanel lbsetpictureright [_lbAdd,(modParams [_dlcName,["logo"]]) param [0,""]];\
_modID = GVAR(modList) find _dlcName;\
if (_modID < 0) then {_modID = GVAR(modList) pushback _dlcName;};\
_ctrlPanel lbsetvalue [_lbAdd,_modID];\
};\
};
#define ADDBINOCULARSMAG\
private _magazines = getarray (configfile >> "cfgweapons" >> _item >> "magazines");\
if (count _magazines > 0) then {GVAR(center) addmagazine (_magazines select 0)};
#define TOGGLE_RIGHT_PANEL_WEAPON\
{\
_x = _display displayCtrl _x;\
if (ctrlFade _x != 0) then {\
_x ctrlSetFade 0;\
};\
if !(ctrlShown _x) then {\
_x ctrlShow true;\
};\
_x ctrlCommit FADE_DELAY;\
} foreach [\
IDC_blockRightFrame,\
IDC_blockRighttBackground,\
IDC_rightTabContent,\
IDC_sortRightTab,\
RIGHT_PANEL_ACC_IDCS,\
IDC_rightSearchbar,\
IDC_rightSearchbarButton\
];\
{\
_x = _display displayCtrl _x;\
if (ctrlFade _x != 1) then {\
_x ctrlSetFade 1;\
};\
if (ctrlShown _x) then {\
_x ctrlShow false;\
};\
_x ctrlCommit FADE_DELAY;\
} foreach [\
IDC_loadIndicator,\
RIGHT_PANEL_ITEMS_IDCS,\
IDC_rightTabContentListnBox,\
RIGHT_PANEL_ITEMS_BACKGROUND_IDCS,\
IDC_buttonRemoveAll,\
[IDC_buttonCurrentMag, IDC_buttonRemoveAll] select (GVAR(canUseCurrentMagTab))\
];
#define TOGGLE_RIGHT_PANEL_CONTAINER\
{\
_x = _display displayCtrl _x;\
if (ctrlFade _x != 0) then {\
_x ctrlSetFade 0;\
};\
if !(ctrlShown _x) then {\
_x ctrlShow true;\
};\
_x ctrlCommit FADE_DELAY;\
} foreach [\
IDC_blockRightFrame, \
IDC_blockRighttBackground,\
IDC_loadIndicator,\
IDC_rightTabContentListnBox,\
IDC_sortRightTab,\
IDC_tabRight,\
RIGHT_PANEL_ACC_IDCS,\
RIGHT_PANEL_ITEMS_IDCS,\
IDC_rightSearchbar,\
IDC_rightSearchbarButton\
];\
{\
_x = _display displayCtrl _x;\
if (ctrlFade _x != 1) then {\
_x ctrlSetFade 1;\
};\
if !(ctrlShown _x) then {\
_x ctrlShow false;\
};\
_x ctrlCommit FADE_DELAY;\
} foreach [IDC_iconBackgroundCurrentMag, IDC_buttonCurrentMag];
#define TOGGLE_RIGHT_PANEL_HIDE\
{\
_x = _display displayCtrl _x;\
if (ctrlFade _x != 1) then {\
_x ctrlSetFade 1;\
};\
if (ctrlShown _x) then {\
_x ctrlShow false;\
};\
_x ctrlCommit FADE_DELAY;\
} foreach [\
IDC_blockRightFrame,\
IDC_blockRighttBackground,\
IDC_loadIndicator,\
IDC_rightTabContent,\
IDC_rightTabContentListnBox,\
IDC_sortRightTab,\
RIGHT_PANEL_ACC_BACKGROUND_IDCS,\
RIGHT_PANEL_ACC_IDCS,\
RIGHT_PANEL_ITEMS_BACKGROUND_IDCS,\
RIGHT_PANEL_ITEMS_IDCS,\
IDC_buttonRemoveAll,\
IDC_rightSearchbar,\
IDC_rightSearchbarButton\
];
#define LIST_DEFAULTS\
[\
[\
(primaryweapon GVAR(center) call bis_fnc_baseWeapon),\
(secondaryweapon GVAR(center) call bis_fnc_baseWeapon),\
(handgunweapon GVAR(center) call bis_fnc_baseWeapon)\
],\
[\
[((GVAR(center) weaponAccessories (primaryWeapon GVAR(center))) select 2), ((GVAR(center) weaponAccessories (secondaryWeapon GVAR(center))) select 2), ((GVAR(center) weaponAccessories (handgunWeapon GVAR(center))) select 2)] select {!(_x isEqualTo "")},\
[((GVAR(center) weaponAccessories (primaryWeapon GVAR(center))) select 1), ((GVAR(center) weaponAccessories (secondaryWeapon GVAR(center))) select 1), ((GVAR(center) weaponAccessories (handgunWeapon GVAR(center))) select 1)] select {!(_x isEqualTo "")},\
[((GVAR(center) weaponAccessories (primaryWeapon GVAR(center))) select 0), ((GVAR(center) weaponAccessories (secondaryWeapon GVAR(center))) select 0), ((GVAR(center) weaponAccessories (handgunWeapon GVAR(center))) select 0)] select {!(_x isEqualTo "")},\
[((GVAR(center) weaponAccessories (primaryWeapon GVAR(center))) select 3), ((GVAR(center) weaponAccessories (secondaryWeapon GVAR(center))) select 3), ((GVAR(center) weaponAccessories (handgunWeapon GVAR(center))) select 3)] select {!(_x isEqualTo "")}\
],\
uniformItems GVAR(center) + vestItems GVAR(center) + backpackItems GVAR(center),\
[headgear GVAR(center)],\
[uniform GVAR(center)],\
[vest GVAR(center)],\
[backpack GVAR(center)],\
[goggles GVAR(center)],\
[hmd GVAR(center)],\
[binocular GVAR(center)]\
]