ACE3/addons/maptools/XEH_postInitClient.sqf
PabstMirror daa4581fe9
Maptools - Make GPS display a real 3d object (#7086)
* Maptools - Make GPS display a real 3d object

* Fix header

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>
2019-09-05 15:58:05 -05:00

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// by esteldunedain
#include "script_component.hpp"
if (!hasInterface) exitWith {};
// Init variables
GVAR(mapGpsShow) = true;
GVAR(mapGpsNextUpdate) = -1;
GVAR(mapTool_Shown) = 0;
GVAR(mapTool_pos) = [0,0];
GVAR(mapTool_angle) = 0;
GVAR(mapTool_isDragging) = false;
GVAR(mapTool_isRotating) = false;
//Install the event handers for the map tools on the main in-game map
[{!isNull findDisplay 12},
{
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseMoving", {_this call FUNC(handleMouseMove);}];
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseButtonDown", {[1, _this] call FUNC(handleMouseButton);}];
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["MouseButtonUp", {[0, _this] call FUNC(handleMouseButton)}];
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", {call FUNC(updateMapToolMarkers); call FUNC(openMapGpsUpdate);}];
}, []] call CBA_fnc_waitUntilAndExecute;
["visibleMap", {
params ["", "_mapOn"];
if (!_mapOn) then {
// Handle closing map in middle of line drawing (it's never created)
GVAR(freedrawing) = false;
};
}] call CBA_fnc_addPlayerEventHandler;
GVAR(freeDrawingData) = [];
GVAR(freedrawing) = false;