ACE3/addons/common/functions/fnc_getWeaponModes.sqf
johnb432 8f46ffd8d5
General - Change count to forEach where appropriate (#9890)
count -> forEach

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-04 08:15:26 -03:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Get the available firing modes of a weapon. Will ignore the AI helper modes.
*
* Arguments:
* 0: Weapon <STRING>
*
* Return Value:
* Firing Modes <ARRAY>
*
* Example:
* ["gun"] call ace_common_fnc_getWeaponModes
*
* Public: Yes
*/
params [["_weapon", "", [""]]];
private _config = configFile >> "CfgWeapons" >> _weapon;
private _modes = [];
{
if (getNumber (_config >> _x >> "showToPlayer") == 1) then {
_modes pushBack _x;
};
if (_x == "this") then {
_modes pushBack _weapon;
};
} forEach getArray (_config >> "modes");
_modes