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99d7e4d57b
* Add 3 more sounds to flashbang detonations * Update addons/grenades/functions/fnc_flashbangThrownFuze.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
27 lines
694 B
Plaintext
27 lines
694 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Waits for the flashbang grenade fuze to trigger and 'explode'
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*
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* Arguments:
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* 0: projectile - Flashbang Grenade <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze
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*
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* Public: No
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*/
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params ["_projectile"];
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TRACE_1("params",_projectile);
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if (alive _projectile) then {
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private _soundFile = format ["A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_0%1.wss", floor (random 4) + 1];
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playSound3D [_soundFile, _projectile, false, getPosASL _projectile, 5, 1.2, 400];
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["ace_flashbangExploded", [getPosASL _projectile]] call CBA_fnc_globalEvent;
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};
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