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a3aef6a066
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
68 lines
2.0 KiB
Plaintext
68 lines
2.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Used to normalize dependant hitpoints. May overwrite some global variables that are named like hitpoints or "Total" though...
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*
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* Arguments:
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* 0: Local Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle] call ace_repair_fnc_normalizeHitPoints
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*
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* Public: No
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*/
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params ["_vehicle"];
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TRACE_2("params",_vehicle,typeOf _vehicle);
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// Can't execute all commands if the vehicle isn't local, exit if that's so
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if !(local _vehicle) exitWith {ERROR_1("Vehicle Not Local %1",_vehicle);};
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(getAllHitPointsDamage _vehicle) params [["_allHitPoints", []]];
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private _config = configOf _vehicle >> "HitPoints";
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private _realHitPoints = [];
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private _dependentHitPoints = [];
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private _dependentHitPointScripts = [];
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// Find dependent hitpoints
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{
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if ((_x != "") && {isClass (_config >> _x)} && {!(_x in _realHitPoints)}) then {
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_realHitPoints pushBack _x;
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if (!((getText (_config >> _x >> "depends")) in ["", "0"])) then {
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_dependentHitPoints pushBack _x;
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_dependentHitPointScripts pushBack compile getText (_config >> _x >> "depends");
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};
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};
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} forEach _allHitPoints;
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TRACE_2("",_realHitPoints,_dependentHitPoints);
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// Don't bother setting variables if no depends on vehicle:
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if (_dependentHitPoints isEqualTo []) exitWith {};
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// Define global variables and save original values
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private _savedGlobals = [["total", total]];
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total = damage _vehicle;
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{
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_savedGlobals pushBack [_x, missionNamespace getVariable _x];
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missionNamespace setVariable [_x, _vehicle getHitPointDamage _x];
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} forEach _realHitPoints;
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// apply normalized damage to all dependand hitpoints
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{
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private _damage = call (_dependentHitPointScripts select _forEachIndex);
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TRACE_2("setting depend hitpoint",_x,_damage);
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_vehicle setHitPointDamage [_x, _damage];
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} forEach _dependentHitPoints;
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// Restore global variables
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{
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missionNamespace setVariable _x;
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} forEach _savedGlobals;
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