ACE3/addons/medical_menu/CfgVehicles.hpp
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00

72 lines
2.4 KiB
C++

class CfgVehicles {
class ACE_Module;
class ACE_moduleMedicalMenuSettings: ACE_Module {
scope = 2;
displayName = CSTRING(module_DisplayName);
icon = QPATHTOEF(medical,UI\Icon_Module_Medical_ca.paa);
category = "ACE_medical";
function = QUOTE(DFUNC(module));
functionPriority = 1;
isGlobal = 0;
isSingular = 1;
isTriggerActivated = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class allow {
displayName = CSTRING(allow);
description = CSTRING(allow_Descr);
typeName = "NUMBER";
class values {
class disable {
name = ECSTRING(common,Disabled);
value = 0;
};
class enable {
name = ECSTRING(common,Enabled);
value = 1;
default = 1;
};
class VehiclesOnly {
name = ECSTRING(common,VehiclesOnly);
value = 2;
};
};
};
};
class ModuleDescription {
description = CSTRING(module_Desc);
sync[] = {};
};
};
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class Medical_Menu {
displayName = CSTRING(OpenMenu);
runOnHover = 0;
exceptions[] = {"isNotInside", "isNotSwimming"};
condition = QUOTE([ARR_2(ACE_player,_target)] call FUNC(canOpenMenu));
statement = QUOTE([_target] call DFUNC(openMenu));
icon = QPATHTOEF(medical,UI\icons\medical_cross.paa);
};
};
class ACE_Actions {
// Create a consolidates medical menu for treatment while boarded
class ACE_MainActions {
class Medical_Menu {
displayName = CSTRING(OpenMenu);
runOnHover = 0;
exceptions[] = {"isNotInside", "isNotSwimming"};
condition = QUOTE([ARR_2(ACE_player,_target)] call FUNC(canOpenMenu));
statement = QUOTE([_target] call DFUNC(openMenu));
icon = QPATHTOEF(medical,UI\icons\medical_cross.paa);
};
};
};
};
};