ACE3/optionals/compat_rhs_usf3/functions/fnc_canCloseDoor.sqf
magicsh0tz cd852477c8 CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes

Added fastrope points for CH53.

The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.

* Changed TAB to 4 spaces

* Moved bracket to follow guidelines
2017-05-29 12:55:53 -05:00

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/*
* Author: BaerMitUmlaut
* Checks if the door can be closed.
*
* Arguments:
* 0: Helicopter <OBJECT>
* 1: Door <STRING>
*
* Return Value:
* Door can be closed <BOOL>
*
* Example:
* [_vehicle, "DoorLB"] call ace_compat_rhs_usf3_fnc_canCloseDoor
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle", "_door"];
(alive _vehicle) &&
{!(_vehicle getVariable [QEGVAR(fastroping,doorsLocked),false])} &&
{
switch (true) do {
case (_vehicle isKindOf "rhsusf_CH53E_USMC"): {
((_vehicle animationPhase _door) > 0) &&
{ACE_player == (driver _vehicle)}
};
case (_vehicle isKindOf "RHS_CH_47F"): {
((_vehicle animationSourcePhase _door) > 0) &&
{ACE_player in [driver _vehicle, _vehicle turretUnit [3], _vehicle turretUnit [4]]}
};
default {
((_vehicle doorPhase _door) > 0) &&
{ACE_player in _vehicle}
};
}
}