mirror of
https://github.com/acemod/ACE3.git
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127 lines
5.0 KiB
C++
127 lines
5.0 KiB
C++
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class CfgMovesBasic {
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class ManActions {
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ACE_Climb = "ACE_Climb";
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};
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class Actions {
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class RifleStandActionsNoAdjust;
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class RifleLowStandActionsNoAdjust;
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// WEAPON RAISED - RUNNING
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class RifleStandActionsRunF: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandActionsRunFL: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandActionsRunFR: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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// WEAPON RAISED - SPRINTING
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class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandEvasiveActionsFL: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandEvasiveActionsFR: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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// WEAPON LOWERED - RUNNING
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class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleLowStandActionsRunFL: RifleLowStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleLowStandActionsRunFR: RifleLowStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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};
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};
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class CfgMovesMaleSdr: CfgMovesBasic {
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class StandBase;
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class States {
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// better slow walk with lowered rifle animation
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class AmovPercMstpSrasWrflDnon;
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class AmovPercMrunSrasWrflDf: AmovPercMstpSrasWrflDnon {
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InterpolateTo[] = {"AovrPercMrunSrasWrflDf",0.22,"AmovPercMrunSlowWrflDf",0.025,"AmovPercMwlkSrasWrflDf",0.025,"AmovPknlMrunSrasWrflDf",0.03,"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,"AmovPercMevaSrasWrflDf",0.025,"Unconscious",0.01,"AmovPercMtacSrasWrflDf",0.02,"AmovPercMrunSrasWrflDfl",0.02,"AmovPercMrunSrasWrflDfl_ldst",0.02,"AmovPercMrunSrasWrflDfr",0.02,"AmovPercMrunSrasWrflDfr_ldst",0.02,"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSrasWrflDl",0.02,"AmovPercMrunSrasWrflDbl",0.02,"AmovPercMrunSrasWrflDb",0.02,"AmovPercMrunSrasWrflDbr",0.02,"AmovPercMrunSrasWrflDr",0.02,"AmovPknlMstpSlowWrflDnon_relax",0.1,"AmovPercMrunSrasWrflDf_ldst",0.02,"AmovPercMrunSrasWrflDf",0.02};
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};
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class AmovPercMstpSlowWrflDnon;
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class AmovPercMwlkSlowWrflDf: AmovPercMstpSlowWrflDnon {
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speed = 0.3; //0.206897;
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file = "\A3\anims_f\Data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDf_ver2";
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leftHandIKCurve[] = {1};
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};
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class AmovPercMwlkSlowWrflDfl: AmovPercMwlkSlowWrflDf {
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leftHandIKCurve[] = {};
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};
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class AmovPercMwlkSlowWrflDfr: AmovPercMwlkSlowWrflDf {
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leftHandIKCurve[] = {};
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};
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class AmovPercMwlkSlowWrflDb: AmovPercMwlkSlowWrflDf {
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leftHandIKCurve[] = {};
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};
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class AmovPercMwlkSlowWrflDbl: AmovPercMwlkSlowWrflDf {
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leftHandIKCurve[] = {};
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};
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class AmovPercMwlkSlowWrflDbr: AmovPercMwlkSlowWrflDf {
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leftHandIKCurve[] = {};
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};
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class AmovPercMwlkSlowWrflDl: AmovPercMwlkSlowWrflDf {
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leftHandIKCurve[] = {};
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};
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class AmovPercMwlkSlowWrflDr: AmovPercMwlkSlowWrflDf {
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leftHandIKCurve[] = {};
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};
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class AmovPercMwlkSlowWrflDf_v1: AmovPercMwlkSlowWrflDf {
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leftHandIKCurve[] = {};
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};
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class AidlPercMwlkSrasWrflDf: AmovPercMwlkSlowWrflDf {
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leftHandIKCurve[] = {};
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};
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class AmovPercMtacSlowWrflDf: AmovPercMwlkSlowWrflDf {
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leftHandIKCurve[] = {};
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};
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// enable optics in prone left and right stance
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class AidlPpneMstpSrasWrflDnon_G0S;
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class AadjPpneMstpSrasWrflDleft: AidlPpneMstpSrasWrflDnon_G0S {
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enableOptics = 1;
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};
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class AadjPpneMstpSrasWrflDright: AidlPpneMstpSrasWrflDnon_G0S {
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enableOptics = 1;
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};
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class AadjPpneMstpSrasWrflDup;
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class AadjPpneMstpSrasWrflDdown: AadjPpneMstpSrasWrflDup {
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enableOptics = 1;
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};
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class AidlPpneMstpSrasWpstDnon_G0S;
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class AadjPpneMstpSrasWpstDleft: AidlPpneMstpSrasWpstDnon_G0S {
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enableOptics = 2;
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};
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class AadjPpneMstpSrasWpstDright: AidlPpneMstpSrasWpstDnon_G0S {
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enableOptics = 2;
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};
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class AadjPpneMstpSrasWpstDup;
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class AadjPpneMstpSrasWpstDdown: AadjPpneMstpSrasWpstDup {
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enableOptics = 2;
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};
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// climb animation
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class AmovPercMstpSnonWnonDnon: StandBase {
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ConnectTo[] += {"ACE_Climb",0.02};
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};
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class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium;
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class ACE_Climb: AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium {
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canReload = 0;
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forceAim = 1;
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};
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};
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};
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