ACE3/addons/medical/ACE_Settings.hpp

76 lines
1.7 KiB
C++

class ACE_Settings {
class GVAR(level) {
value = 1;
typeName = "SCALAR";
values[] = {"Disabled", "Basic", "Advanced"};
};
class GVAR(medicSetting) {
value = 1;
typeName = "SCALAR";
values[] = {"Disabled", "Normal", "Advanced"};
};
class GVAR(enableFor) {
value = 0;
typeName = "SCALAR";
values[] = {"Players only", "Players and AI"};
};
class GVAR(maxRevives) {
typeName = "NUMBER";
value = 1;
};
class GVAR(enableOverdosing) {
typeName = "BOOL";
value = true;
};
class GVAR(bleedingCoefficient) {
typeName = "NUMBER";
value = 1;
};
class GVAR(enableAirway) {
typeName = "BOOL";
value = false;
};
class GVAR(enableFractures) {
typeName = "BOOL";
value = false;
};
class GVAR(enableAdvancedWounds) {
typeName = "BOOL";
value = false;
};
class GVAR(enableVehicleCrashes) {
typeName = "BOOL";
value = true;
};
class GVAR(enableScreams) {
typeName = "BOOL";
value = true;
};
class GVAR(playerDamageThreshold) {
typeName = "NUMBER";
value = 1;
};
class GVAR(AIDamageThreshold) {
typeName = "NUMBER";
value = 1;
};
class GVAR(enableUnsconsiousnessAI) {
value = 1;
typeName = "NUMBER";
values[] = {"Disabled", "Enabled", "50/50"};
};
class GVAR(preventInstaDeath) {
typeName = "BOOL";
value = false;
};
class GVAR(maxReviveTime) {
typeName = "NUMBER";
value = 120;
};
class GVAR(allowDeadBodyMovement) {
typeName = "BOOL";
value = false;
};
};