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166 lines
7.4 KiB
Plaintext
166 lines
7.4 KiB
Plaintext
//fnc_doSpall.sqf
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#include "script_component.hpp"
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#ifdef DEBUG_MODE_FULL
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GVAR(traceFrags) = true;
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#endif
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// player sideChat "WAAAAAAAAAAAAAAAAAAAAA";
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private ["_params", "_initialData", "_hpData", "_roundType", "_round", "_object", "_caliber", "_explosive",
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"_idh", "_alive", "_exit", "_vm", "_velocity", "_unitDir", "_oldVelocity", "_curVelocity", "_diff", "_polar",
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"_pos", "_spallPos", "_i", "_pos1", "_pos2", "_blah", "_data", "_spallPolar", "_c", "_warn", "_m", "_k",
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"_gC", "_shellType", "_fragPower", "_spread", "_spallCount", "_elev", "_dir", "_vel", "_spallFragVect",
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"_fragment"];
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_params = _this select 0;
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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_hitData = _params select 0;
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_initialData = GVAR(spallHPData) select (_hitData select 0);
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_hpData = (_hitData select 1) select (_params select 1);
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_object = _hpData select 0;
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_object removeEventHandler ["hitPart", _initialData select 0];
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_foundObjects = _initialData select 7;
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_index = _foundObjects find _object;
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if(_index != -1) then {
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_foundObjecsts set[_index, nil];
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};
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_roundType = (_initialData select 2);
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_round = (_initialData select 3);
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_object = (_initialData select 1);
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_caliber = getNumber(configFile >> "CfgAmmo" >> _roundType >> "caliber");
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_explosive = getNumber(configFile >> "CfgAmmo" >> _roundType >> "explosive");
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_idh = getNumber(configFile >> "CfgAmmo" >> _roundType >> "indirectHitRange");
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_alive = true;
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if(!alive _round && (_initialData select 6) == 1) then {
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_alive = false;
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};
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if(_alive || {_caliber >= 2.5} || {(_explosive > 0 && {_idh >= 1})}) then {
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// player sideChat format["BBBB"];
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_exit = false;
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_vm = 1;
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_velocity = _initialData select 5;
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_oldVelocity = _velocity call BIS_fnc_magnitude;
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_curVelocity = (velocity _round) call BIS_fnc_magnitude;
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if(alive _round) then {
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_diff = _velocity vectorDiff (velocity _round);
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_polar = _diff call CBA_fnc_vect2polar;
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// player sideChat format["polar: %1", _polar];
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if((abs(_polar select 1) > 45 || abs(_polar select 2) > 45)) then {
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if(_caliber < 2.5) then {
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// player sideChat format["exit!"];
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_exit = true;
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} else {
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_vm = 1-(_curVelocity/_oldVelocity);
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};
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};
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};
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if(!_exit) then {
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_unitDir = vectorNormalized _velocity;
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_pos = _hpData select 3;
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_spallPos = nil;
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for "_i" from 0 to 100 do {
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_pos1 = [
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(_pos select 0) + (((_unitDir select 0)*0.01)*_i),
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(_pos select 1) + (((_unitDir select 1)*0.01)*_i),
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(_pos select 2) + (((_unitDir select 2)*0.01)*_i)
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];
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_pos2 = [
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(_pos select 0) + (((_unitDir select 0)*0.01)*(_i+1)),
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(_pos select 1) + (((_unitDir select 1)*0.01)*(_i+1)),
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(_pos select 2) + (((_unitDir select 2)*0.01)*(_i+1))
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];
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// _blah = [_object, "FIRE"] intersect [_object worldToModel (ASLtoATL _pos1), _object worldToModel (ASLtoATL _pos2)];
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// diag_log text format["b: %1", _blah];
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// _data = [nil, nil, nil, 1, [[ASLtoATL _pos1, 1], [ASLtoATL _pos2, 1]]];
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// NOU_TRACES set[(count NOU_TRACES), _data];
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if(!lineIntersects [_pos1, _pos2]) exitWith {
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// player sideChat format["FOUND!"];
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_spallPos = _pos2;
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};
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};
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if(!isNil "_spallPos") then {
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_spallPolar = _velocity call CBA_fnc_vect2polar;
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if(_explosive > 0) then {
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// player sideChat format["EXPLOSIVE!"];
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_warn = false;
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_c = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_CHARGE");
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if(_c == 0) then { _c = 1; _warn = true;};
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_m = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_METAL");
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if(_m == 0) then { _m = 2; _warn = true;};
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_k = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_GURNEY_K");
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if(_k == 0) then { _k = 1/2; _warn = true;};
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_gC = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_GURNEY_C");
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if(_gC == 0) then { _gC = 2440; _warn = true;};
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if(_warn) then {
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diag_log text format["Ammo class %1 lacks proper explosive properties definitions for frag!", _roundType]; //TODO: turn this off when we get closer to release
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};
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_fragPower = (((_m/_c)+_k)^-(1/2))*_gC;
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_spallPolar set[0, _fragPower*0.66];
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};
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_fragTypes = [
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"ACE_frag_spall_small", "ACE_frag_spall_small", "ACE_frag_spall_small",
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"ACE_frag_spall_small","ACE_frag_spall_medium","ACE_frag_spall_medium","ACE_frag_spall_medium",
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"ACE_frag_spall_medium", "ACE_frag_spall_large", "ACE_frag_spall_large", "ACE_frag_spall_huge",
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"ACE_frag_spall_huge"
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];
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// diag_log text format["SPALL POWER: %1", _spallPolar select 0];
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_spread = 15+(random 25);
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_spallCount = 5+(random 10);
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for "_i" from 1 to _spallCount do {
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_elev = ((_spallPolar select 2)-_spread)+(random (_spread*2));
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_dir = ((_spallPolar select 1)-_spread)+(random (_spread*2));
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if(abs _elev > 90) then {
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_dir = _dir + 180;
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};
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_dir = _dir % 360;
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_vel = (_spallPolar select 0)*0.33*_vm;
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_vel = (_vel-(_vel*0.25))+(random (_vel*0.5));
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_spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
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_fragType = round (random ((count _fragTypes)-1));
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_fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000];
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_fragment setPosASL _spallPos;
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_fragment setVelocity _spallFragVect;
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if(GVAR(traceFrags)) then {
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[player, _fragment, [1,0.5,0,1]] call FUNC(addTrack);
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};
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};
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_spread = 5+(random 5);
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_spallCount = 3+(random 5);
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for "_i" from 1 to _spallCount do {
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_elev = ((_spallPolar select 2)-_spread)+(random (_spread*2));
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_dir = ((_spallPolar select 1)-_spread)+(random (_spread*2));
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if(abs _elev > 90) then {
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_dir = _dir + 180;
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};
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_dir = _dir % 360;
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_vel = (_spallPolar select 0)*0.55*_vm;
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_vel = (_vel-(_vel*0.25))+(random (_vel*0.5));
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_spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
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_fragType = round (random ((count _fragTypes)-1));
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_fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000];
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_fragment setPosASL _spallPos;
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_fragment setVelocity _spallFragVect;
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if(GVAR(traceFrags)) then {
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[player, _fragment, [1,0,0,1]] call FUNC(addTrack);
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};
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};
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};
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};
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}; |