ACE3/addons/reload/XEH_postInit.sqf
2015-03-07 10:36:01 -06:00

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// by CAA-Picard
#include "script_component.hpp"
if !(hasInterface) exitWith {};
// Add keybinds
["ACE3", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon) ||
{(vehicle ACE_player) isKindOf 'StaticWeapon'}) exitWith {false};
// Statement
[ACE_player] call FUNC(checkAmmo);
true
},
{false},
[19, [false, true, false]], false] call cba_fnc_addKeybind;
// Listen for attempts to link ammo
["linkedAmmo", {
EXPLODE_3_PVT(_this,_receiver,_giver,_magazine);
diag_log "linkedAmmo";
diag_log _this;
private ["_magazineCfg","_magazineType"];
_magazineType = currentMagazine _receiver;
_magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
// Return the magazine if it's the wrong type
if (_magazineType != (_magazine select 0)) exitWith {
["returnedAmmo", [_giver], [_giver,_receiver,_magazine]] call EFUNC(common,targetEvent);
};
private ["_ammoCount","_ammoMissing","_ammoAdded","_ammoRemaining"];
_ammoCount = _receiver ammo currentWeapon _receiver;
_ammoMissing = getNumber (_magazineCfg >> "count") - _ammoCount;
// Return the magazine if the belt is full or empty
if ((_ammoCount == 0) || _ammoMissing == 0) exitWith {
["returnedAmmo", [_giver], [_giver,_receiver,_magazine]] call EFUNC(common,targetEvent);
};
// Add the ammo
_ammoAdded = _ammoMissing min (_magazine select 1);
_receiver setAmmo [currentWeapon _receiver, _ammoCount + _ammoAdded];
if ((_magazine select 1) - _ammoAdded > 0) then {
["returnedAmmo", [_giver], [_giver,_receiver,[_magazineType,(_magazine select 1) - _ammoAdded]]] call EFUNC(common,targetEvent);
};
}] call EFUNC(common,addEventhandler);
// Listen for returned magazines
["returnedAmmo", {
EXPLODE_3_PVT(_this,_receiver,_giver,_magazine);
diag_log "returnedAmmo";
diag_log _this;
_receiver addMagazine _magazine;
}] call EFUNC(common,addEventhandler);
>>>>>>> master